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File List  |  1996-12-28  |  108KB  |  1,583 lines

  1.  
  2. █████ The Arsenal Files #8
  3.  
  4. █████ Games - Quake
  5. █████ PATH: \G_QUAKE
  6.  
  7.  
  8. 222X3DM.ZIP   [0]  222x3 - Quake Deathmatch Level Small simple
  9.                                | dm level.
  10. 2FORT23.ZIP   [0]  Quake: - 2 forts Info [-/D] New - (by
  11.                                | GamesNet) TeamFortress v1.3 Quake Map
  12. 3GRENADE.ZIP  [0]  Quake: - GRENADE MODS
  13. 3WAVE23.ZIP   [0]  Quake: - Threewave Capture Info [.] New . (by
  14.                                | GamesNet)
  15. 4ZOMBIES.ZIP  [0]  Quake: - Zombies! Info [.] New . (by
  16.                                | GamesNet) Who doesn't love zombies? Well, I
  17.                                | figured th was one type of z very much
  18.                                | needed, but missing from Quake. No can love
  19.                                | (loathe even more.
  20. 5150.ZIP      [0]  Quake REG 1.01 or hi: - 5150 Info [-/D] New .
  21.                                | (by GamesNet) 5150 is a Deathmatch only bsp.
  22.                                | For use with registered 1.01 or higher.
  23. ABOMB6.ZIP    [0]  Quake: - Atom Bomb Info [.] New - (by
  24.                                | GamesNet) If you thought lightning gun
  25.                                | discharges were fun underwater, just wait!
  26.                                | Uses about half of all ammo possible, kills
  27.                                | others, and leaves you with 1-3 health. It
  28.                                | will explode after 30 seconds or until
  29.                                | touched by someone other than you.
  30. ACBETA1.ZIP   [0]  Quake: - AIRCRAFT v0.9 (Public Beta, First
  31.                                | release)
  32. ADVQCC.ZIP    [0]  Quake: - Advanced QCC Version 2 Updated by
  33.                                | Walter Lord This is an improved rework of the
  34.                                | Quake compi by John Carmack.
  35. ALSC.ZIP      [0]  Quake: - ALSC Deathtrap by Darin Mc Info
  36.                                | [-/D] New . (by GamesNet) This is a medium
  37.                                | sized DM level, based somewhat on my
  38.                                | workplace. This was more a learning attempt,
  39.                                | but still pretty neat.
  40. ALTHOME.ZIP   [0]  Quake: - Chris Hilton
  41. AMGOTHQ.ZIP   [0]  Quake: - American GothiQuake V2.0 Info [.]
  42.                                | New S/G (by GamesNet) American Gothic patch
  43.                                | for Quake. Play at being Lucus Buck - watch
  44.                                | out for Caleb, though. Sounds and skins
  45.                                | modifications. Fave sample: "some day we'll
  46.                                | make that hate work for you" - player to dead
  47.                                | shambler.
  48. ANTICAMP.ZIP  [0]  Quake: - AntiCamper v1.0
  49. ARENA1.ZIP    [0]  Quake: - Arena 1 Info [-/D] New - (by
  50.                                | GamesNet) A small DM level designed for at
  51.                                | least 3 play preferably more, fast moving and
  52.                                | really spook when the lights go dim... I'd
  53.                                | say It would be too crowded for more than
  54.                                | about 8 players.
  55. ARENA2.ZIP    [0]  Quake: - The Arena Returns Info [S/D] New .
  56.                                | (by GamesNet) Large deathmatch level with
  57.                                | central supply ar Changes made to allow for
  58.                                | better deathmatch f more than two players.
  59.                                | Lots of secret areas. Everything is included
  60.                                | except quad damage and the pentagram.
  61. ARKA.ZIP      [0]  Quake: - The ARKA sections Info [-/D] New -
  62.                                | (by GamesNet) This my 5th Deathmatch level,
  63.                                | and this level is the greatest, the level is
  64.                                | big but not to I wanted to create a better
  65.                                | level than the ot a level you want to play
  66.                                | all the time ... After the famous BENTA base
  67.                                | ... the ARKA sect Download the file and you
  68.                                | will see that I'm n joking. !PLEASE! after
  69.                                | you have played the le please tell me how you
  70.                                | like or dislike it ...
  71. ARMA1.ZIP     [0]  Quake: - ARMAGEDDON 1 Info [-/D] New - (by
  72.                                | GamesNet) DM Level for Quake Registered,
  73.                                | suitable for 2 players AUTHOR : Matthias
  74.                                | Worch EMAIL ADRESS :
  75.                                | Matthias.Worch@uni-essen.de AUTHOR INFO :
  76.                                | Author of The Troopers' Playground for DooM
  77.                                | II,
  78. ARMA2.ZIP     [0]  Quake: - Armageddon 2 Info [S/D] New - (by
  79.                                | GamesNet) Here it is, the second Armageddon
  80.                                | level. What started as a pure dm map has
  81.                                | become a combine single/DM level that plays
  82.                                | well in both modes
  83. ASC2MAP.ZIP   [0]  Quake: - A 3ds4 .asc to .map converter (for
  84.                                | DOS). Made with DJGPP.
  85. AVENGQ.ZIP    [0]  Quake: - Avengers of Quake ! Info [.] New -/G
  86.                                | (by GamesNet) This puts the popular Avengers
  87.                                | characters in
  88. AXEME7.ZIP    [0]  Quake: - axeme7 Info [S/D] New . (by
  89.                                | GamesNet) A fairly simple level designed
  90.                                | mainly for deathmatch
  91. BABEL.ZIP     [0]  Quake: - Tower of Babel Info [S/C/D] New S
  92.                                | (by GamesNet) Have you ever played Doom? Then
  93.                                | you'll know what this is about. If you don't
  94.                                | want to be surprised, go on and read
  95.                                | spoiler.txt
  96. BASMNT.ZIP    [0]  Quake: - Basement Info [-/D] New - (by
  97.                                | GamesNet) Small DM level for 2-5 players
  98. BATCHMAP.ZIP  [0]  Quake: - BatchMap version 1.0 .MAP -> .BSP
  99.                                | front end
  100. BATTLE.ZIP    [0]  Quake: - The Battlefield Info [./D] New - (by
  101.                                | GamesNet) My first attempt at a Quake DM
  102.                                | level, created using Worldcraft. It's 3 major
  103.                                | rooms, with mo to come. I'm uploading it for
  104.                                | some feedback, I can make the final release
  105.                                | super.
  106. BEAVIS.ZIP    [0]  Quake: - Beavis Quake Deathmatch Sounds- This
  107.                                | one has monster sound and everything!
  108.                                | Instructions: Hmm hmm, just unzip it in the
  109.                                | Quake director something, hmm hmm... and
  110.                                | start Quake with -game beavis... hmm hm
  111.                                | hmhmhmhm, buttmunch........ Oh yea, check out
  112.                                | "The Quake Chronicles" or I'll get medievil
  113.                                | on your ass... be-ach!
  114. BENTA.ZIP     [0]  Quake: - The BENTA Base Info [S/D] New - (by
  115.                                | GamesNet) DM Level for Quake Registered,
  116.                                | suitable for 2 players AUTHOR : Tom Winger
  117.                                | EMAIL ADRESS : tomwing@ycom.or.at
  118. BGBOT16.ZIP   [0]  Quake: - BG Bot Info [.] New . (by GamesNet)
  119.                                | What started as a TM bot has drasticly change
  120.                                | Now using the Player model, in Deathmatch the
  121.                                | menacing bots will have you on your toes.
  122.                                | Respawning when they die. In one player or
  123.                                | coop, one bot help conquer the levels with
  124.                                | you.
  125. BGBOT20A.ZIP  [0]  Quake: - BG Bot Info [.] New ./L (by
  126.                                | GamesNet) This is the ALPHA version. I know
  127.                                | there are many, many bugs. If you find any it
  128.                                | is ok to mail me about it. Just don't go
  129.                                | overboard.
  130. BLACKMAJ.ZIP  [0]  Black Majik - Quake Deathmatch Level An
  131.                                | AWSOME Quake deathmatch level built from John
  132.                                | Carmack's level JOHNC99.MAP. I've changed it
  133.                                | a sh@#load and suited it for deathmatch. If
  134.                                | you haven't yet got this level.... GET IT NOW
  135.                                | !!!!!!!
  136. BLUELGN.ZIP   [0]  Quake: - Blue Lagoooon Info [./D] New - (by
  137.                                | GamesNet) Made this in 8 hours, hopefully
  138.                                | cool dm level for ya guys. Well its blue and
  139.                                | fun. Also has patented gibber of mine.. I
  140.                                | made Runways and Galore both available on
  141.                                | cdrom.com.......... Hey talk to me in #hexen,
  142.                                | #quakeed, #quake_c #quake2, in undernet of
  143.                                | course
  144. BNBDMS4.ZIP   [0]  Quake: - Beavis and Butthead- Quake
  145.                                | Deathmatch Sounds-
  146. BOMBS8.ZIP    [0]  Quake: - Bombs8 QuakeC weapon patch by PVP
  147. BOMBS9.ZIP    [0]  Quake: - Bombs9 QuakeC weapon patch by PVP
  148.                                | Bombs9 is a fully networkable quakeC patch th
  149.                                | enables 2 extra gr launcher modes and 2 extra
  150.                                | rocket launcher mo
  151. BONE.ZIP      [0]  Quake: - Give that doggie a bone! - A QuakeC
  152. BORT22.ZIP    [0]  Quake: - Bort's QuakeC Mod v2.2 Compiled with
  153.                                | the new Quake v1.06 source code
  154. BOTSKN20.ZIP  [0]  Quake: - BotSkin (for Quake 1.06) Info [.]
  155.                                | New ./L (by GamesNet) Originally a BGBot(1.6)
  156.                                | hack, this little project started with the
  157.                                | inclusion of skins to help distinguish
  158.                                | between the bots. Now includes improved
  159.                                | combat ai, fixed attack code, all the death
  160.                                | animations, bodies that stay and MORE! Just
  161.                                | added: Teamplay! Make a team of bots and go
  162.                                | head to head with your HelperBots!
  163. BOXEDIN.ZIP   [0]  Quake: - BOXED IN Info [-/D] New - (by
  164.                                | GamesNet) Deathmatch level that is a large
  165.                                | courtyard with 16 buildings in a 4X4 pattern.
  166.                                | Wind brushes in each one take you to the
  167.                                | roof- tops, and 4 of the buildings lead down
  168.                                | into a labyrinth with the best weapons, but
  169.                                | very tight space. There are PLENTY of weapons
  170.                                | spread throughout, so you shouldn't have to
  171.                                | use the axe. (whew, I feel much better now!)
  172. BOXING.ZIP    [0]  Quake: - The Boxing Arena Info [-] New - (by
  173.                                | GamesNet) Awesome boxing arena, 2 dm starts,
  174.                                | pretty sma but it kicks ASSS!
  175. BREAK008.ZIP  [0]  Quake: - break008 v1.0 Info [-/D] New . (by
  176.                                | GamesNet) Medium sized deathmatch level
  177.                                | including a coo lava shrine, small corridors,
  178.                                | open areas etc. There are also some hidden
  179.                                | areas (look for them WITHOUT noclip!),
  180.                                | teleporter shortcuts and so on. I tried to
  181.                                | place all of the items as "fair" a possible,
  182.                                | so no one could win just by staying at the
  183.                                | right place and keeping the ctrl-butto
  184. BSP44A.ZIP    [0]  Quake: - BSP 0.44a - A Quake Editor.
  185. BSPINFO.ZIP   [0]  Quake: - bspinfo I have optimized the bspinfo
  186.                                | program in the q utilities just a see how
  187.                                | much better/faster the thing runs wit those
  188.                                | huge array idbspnfo: recompiled the source
  189.                                | code from id with watcom bspnfo10: version
  190.                                | 1.0 of the recode. It doe not use the static
  191.                                | Also changed the bsp version error
  192. BSP_V043.ZIP  [0]  BSP is a QUAKE editor WITH DIRECT3D
  193.                                | SUPPORT!!!!! [NEEDS WIN95/WINNT]
  194. BSTCHEAT.ZIP  [0]  Quake: - ULTIMATE CHEAT PATCH
  195. BTHNT10.ZIP   [0]  Quake: - Bot Hunt Info [.] New . (by
  196.                                | GamesNet) Impulse 100 creates 1 bot, but up
  197.                                | to 13 with different names. This(these)
  198.                                | bot(s) will help you in co-op and kill you in
  199.                                | deathmat computer sucks and can only handle
  200.                                | up to 9. T bots will be like a real player.
  201.                                | Can pick up everything, the invisibility
  202. BTR1.ZIP      [0]  Quake: - Beat The Reaper I Info [-/D] New -
  203.                                | (by GamesNet) A DM/Team Level aimed at 2 to
  204.                                | 12 player games
  205. BTR2.ZIP      [0]  Quake: - Beat The Reaper II Info [-/D] New -
  206.                                | (by GamesNet) A DM/Team Level aimed at 2 to
  207.                                | 12 player games
  208. BTSKN22.ZIP   [0]  Quake: - BotSkin (for Quake 1.06) Info [.]
  209.                                | New ./L (by GamesNet) Originally a BGBot(1.6)
  210.                                | hack, this little project started with the
  211.                                | inclusion of skins to help distinguish
  212.                                | between the bots. Now includes improved
  213.                                | combat ai, fixed attack code, all the death
  214.                                | animations, bodies that stay and MORE! Just
  215.                                | added: Teamplay! Make a team of bots and go
  216.                                | head to head with your HelperBots!
  217. BUB2.ZIP      [0]  Quake: - BUBBAH'S SLATE!!! Info [S/D] New -
  218.                                | (by GamesNet) Full Quake map & funny
  219.                                | deathmatch
  220. BUBBAH.ZIP    [0]  Quake: -Bubbah's Lair Hello everyone, This is
  221.                                | a level created using 3dstudio and ma into a
  222.                                | map file using Voltron's keyscript (WAY
  223.                                | COOL!!!). And is meant for single player or
  224.                                | deathmatch, though the latter hasn't been
  225.                                | tested yet. This is as much as I can do
  226.                                | without crashing computer. It's a small level
  227.                                | with no secrets and no use
  228. BUUUH.ZIP     [0]  Quake: - Scare to Death v0.9 (tm) Now you can
  229.                                | scare the other DM players to dea Works only
  230.                                | with registered Quake 1.01. (Cool Made by Bo
  231.                                | Sorensen <c918873@student.dtu.dk>
  232. CAMPKILL.ZIP  [0]  Quake: - Camper-Killer & Next-Level Randomize
  233. CAMPKI~1.ZIP  [0]  Quake: - Camper-Killer, Next-Level Cycler,
  234. CANNON.ZIP    [0]  Quake: - A373317 Phased Pulse Cannon Info
  235.                                | [S/C/D] New S/G (by GamesNet) Note: Portions
  236.                                | of this file have been delete the interests
  237.                                | of national security. To anyon intends to
  238.                                | opperate this weapon, it is highly
  239.                                | recommended to read this text. The A373317
  240.                                | Phased Pulse Cannon is an experim mass
  241.                                | destruction weapon from the engineers at .
  242.                                | Using the same theories the teleporter, it
  243.                                | fires small space-time
  244. CAPTFLAG.ZIP  [0]  Quake: - This is a replacement skin for the
  245.                                | player.mdl to be used the capture the flag
  246.                                | games. I made this to eliminate the confusion
  247.                                | that comes from a player on blue te wearing a
  248.                                | red shirt and visa versa. This is the Quake-
  249.                                | with the the pant's color for his shirt.
  250. CATADOOM.ZIP  [0]  Quake: - Catacombs of Doom (Lair of the Phoen
  251.                                | Info [-/D] New - (by GamesNet) A Deathmatch
  252.                                | level based specifically one of our favourite
  253.                                | Doom2 Level and appropr- iately "Quake-ified".
  254. CBOT1.ZIP     [0]  Quake: - Eliminator Bot Deathmatch Level Info
  255.                                | [.] New . (by GamesNet) This is a level I
  256.                                | made for the EliminatorBot you need to go a
  257.                                | with this level, as this level was inspired b
  258.                                | the House of Cythn on the net, but rocks with
  259.                                | bots.
  260. CHASECAM.ZIP  [0]  Quake: - Chase cam Info [.] New . (by
  261.                                | GamesNet)
  262. CHASEROC.ZIP  [0]  Quake: - Chase Rocket, v0.1 Info [.] New .
  263.                                | (by GamesNet) Chase cam v3.3, (which isn't
  264.                                | released yet) is built into this patch also.
  265.                                | The main improvement of 3.3 is t targeter.
  266. CHILLERS.ZIP  [0]  Quake: - Chillers Info [-/D] New - (by
  267.                                | GamesNet) This is my first quake map. This
  268.                                | deathmatch l is based on a club I like to go
  269.                                | to.It has sort o medevil theme to it. Medium
  270.                                | sized with all th weapons.
  271. CHNDLIER.ZIP  [0]  Quake: - Chandelier Info [.] New . (by
  272.                                | GamesNet) This is just a chandelier I whipped
  273.                                | up.
  274. CHSE1M1.ZIP   [0]  Quake: - This is a demo using Rob Albin's
  275.                                | ChaseCam2. Chasecam2 is a kick ass patch! get
  276.                                | it!
  277. CLAUS.ZIP     [0]  Quake: - yeah this is my level for quake
  278. CLIMB.ZIP     [0]  Quake: - The Climb Info [S] New . (by
  279.                                | GamesNet) Testing out some new things as far
  280.                                | as architecture(ie.ramps, slope etc.)
  281. CLOGGED.ZIP   [0]  Quake: - Clogged (Version 1.1) Info [-/D] New
  282.                                | . (by GamesNet) A deathmatch level consisting
  283.                                | of a battle arena, hallways around the
  284.                                | perimeter, lower and upper water rooms, and
  285.                                | strange flooded tubes connecting them all.
  286.                                | Note: This level was comp via QBSP et all for
  287.                                | registered Quake versions 1.00 & 1.01.
  288.                                | Effects of running this BSP with other versio
  289. CLOWN.ZIP     [0]  Quake: - Clown Soldier Info [.] New ./L (by
  290.                                | GamesNet)
  291. CLUSTER.ZIP   [0]  Quake: - CLUSTER
  292. COFFIN.ZIP    [0]  Quake REG 1.01 or hi: - The Coffin: Quake
  293.                                | DeathMatch Level Info [-] New . (by GamesNet)
  294.                                | The Coffin is a relatively small Deathmatch-o
  295.                                | level for Quake. There are three main areas:
  296.                                | a two-story square aren a smaller square
  297.                                | arena with stairs, and a sew There are many
  298.                                | teleporters, weapons, and armo
  299. COLORCRO.ZIP  [0]  Quake: - MY NEW IMPROVED CROW MDL
  300. COM.ZIP       [0]  Quake: - Challenge of the Masters for QUAKE
  301.                                | Info [-/D] New - (by GamesNet) Challenge of
  302.                                | the Masters is a small but tight DeathMatch
  303.                                | level for Quake. Tons of angled ramps able
  304.                                | you to to drop grenades on the unsuspecting
  305.                                | foes below while they exchange rocket fire
  306.                                | with you. Teleporters wisk you speedly to the
  307.                                | second floor where you will have the
  308.                                | advantage to dish out your carnage. Fast and
  309.                                | furious action. A bloodfest.
  310. COMPASS.ZIP   [0]  Quake: - Display direction player is facing
  311.                                | Info [.] New . (by GamesNet) This mod will
  312.                                | display the direction you are facing whenever
  313.                                | you hits the TAB key. (don't worry, TAB still
  314.                                | sho scores).
  315. COMPRESS.ZIP  [0]  Quake: - The Compressor from The QuakeLab
  316.                                | based on a concept by David Spell
  317. COMPV09B.ZIP  [0]  Quake: - C o m p i l e v0.9 beta Compile
  318.                                | v0.9b, a command-line driven shell for QBSP,
  319.                                | LIGHT and VIS - the id Quake level compiling
  320.                                | utilities. Compile supports: -* Multiple map
  321.                                | files with identical parameters -* Full
  322.                                | manual control of all command line parameters
  323.                                | for QBSP,
  324. COOL_WEP.ZIP  [0]  Quake: - This QuakeC patch changes a couple
  325.                                | of the weapons...
  326. COOP-PAK.ZIP  [0]  Quake: - Co-op Pack Info [.] New . (by
  327.                                | GamesNet) f the Modification - My compilation
  328.                                | of others patchs. This is mad for single and
  329.                                | co-op play(don't you people ever get tired of
  330.                                | deathmatch?). Put together not to give an
  331.                                | advantage, but a little wider choice
  332. COWBOY.ZIP    [0]  Quake: - Angel Eyes Skin Replacement for Play
  333. CROSSME.ZIP   [0]  Quake REG 1.01 or hi: - Cross Me Info [-/D]
  334.                                | New . (by GamesNet) Deathmatch only map. Best
  335.                                | with 3-5 players. There is NO EXIT in this
  336.                                | level.
  337. CSPIKE10.ZIP  [0]  FILE: cspike10.zip CONTENTS: spikes.qc
  338.                                | weapons.qc progs.dat progs.src spike10.txt
  339.                                | AUTHOR: Charlie Zimmerman EMAIL:
  340.                                | czimmerm@cyberenet.net HOME:
  341.                                | http://www.cyberenet.net/~czimmerm/quake.html
  342.                                | CHANGES: OOOPS. Major bug fixed. If the
  343.                                | grenade launcher was fi the nailguns quake
  344.                                | crashed. Now that is fix
  345. CUJGRAP.ZIP   [0]  Quake: - Me and my dog Cujo Info [.] New ./L
  346.                                | (by GamesNet)
  347. CYBRDMON.ZIP  [0]  Quake: - Tower of Babel Info [S/C/D] New S
  348.                                | (by GamesNet) Have you ever played Doom? Then
  349.                                | you'll know what this is about. If you don't
  350.                                | want to be surprised, go on and read
  351.                                | spoiler.txt
  352. DARKBT01.ZIP  [0]  Quake: - Dark Bot Info [.] New ./L (by
  353.                                | GamesNet)
  354. DARKHALL.ZIP  [0]  Quake: - Dark Halls V1.01 Info [-/D] New -/G
  355.                                | (by GamesNet) Deathmatch level for Quake(tm),
  356.                                | intended for 3-4 players, about the size (and
  357.                                | style) of DM2.
  358. DARTS06.ZIP   [0]  Quake: - Poison Dart Gun v0.6 Adds a poison
  359.                                | dart gun : shoots darts which cause health to
  360.                                | gradually drain.
  361. DAS_QDM1.ZIP  [0]  DaScott's Quake Deathmatch mods v1.0 by
  362.                                | DaScott (on #quake) dascott@richnet.com and
  363.                                | entreri@richmond.infi.net Type: Server
  364.                                | required only Target: Deathmatch! Source: Not
  365.                                | included; Coming soon!
  366. DBTD.ZIP      [0]  Quake: - Death By The Dozen Info [.] New .
  367.                                | (by GamesNet) A DM Level aimed at 4-8 player
  368.                                | games. A detailed text file is include in the
  369.                                | dbtd.zip file.
  370. DEATHIC.ZIP   [0]  Quake REG 1.01 or hi: - Death is Coming: Quak
  371.                                | DeathMatch Level Info [-] New . (by GamesNet)
  372.                                | Quite small, but totally action packed Quake
  373.                                | deathmatch map. Mini castle/tower/hut thing
  374.                                | in middle of map, rafters/ledges around sides
  375.                                | and catwalk over head. 10 respawn points.
  376. DEATHX3.ZIP   [0]  Quake: - deathx Info [-/D] New - (by
  377.                                | GamesNet) TeamFortress v1.3 Quake Map
  378. DECOYZ.ZIP    [0]  Quake: - Decoyz Quake QC Modification Info
  379.                                | [.] New . (by GamesNet) Bind a key to IMPULSE
  380.                                | 61 to throw the decoy activator(Looks like a
  381.                                | Bind a key to IMPULSE 62 to activate the deco
  382.                                | Bind a key to IMPULSE 63 to remotely detonate
  383.                                | decoy. Bind a key to IMPULSE 64 to switch the
  384.                                | decoy
  385. DECOYZ2.ZIP   [0]  Quake: - Decoyz Quake QC Modification Info
  386.                                | [.] New . (by GamesNet) I wanted to make
  387.                                | these decoyz for use in DEAT MATCHES after
  388.                                | looki decoy and hologram mods. Most of those
  389.                                | didn' work quite right or have what I wanted.
  390.                                | Bind a key to IMPULSE 61 to throw the decoy
  391.                                | activator(Looks like a Bind a key to IMPULSE
  392.                                | 62 to activate the deco
  393. DECREE.ZIP    [0]  Quake: - Devil's Decree Info [S/C] New - (by
  394.                                | GamesNet) Full Quake map.
  395. DEEPFRY.ZIP   [0]  The Deep Fryer Cage - from The QuakeLab
  396. DELIRIUM.ZIP  [0]  Quake: - Demented Delirium Info [S/C/D] New -
  397.                                | (by GamesNet) This level was made for
  398.                                | deathmatch, and has m items laying around in
  399.                                | it for deathmatch play However, because i to
  400.                                | find people to play deathmatch levels with
  401.                                | than to play it by I have inputted some
  402.                                | monsters to wack at. Du the large number I
  403.                                | MADE IT HARD. So be sure to put all the
  404. DEMOCH2.ZIP   [0]  Demo Charges v2.0 for Quake. This addon gives
  405.                                | you a demolition bomb that will attach to
  406.                                | anything and allow you to detonate from a
  407.                                | distance. Very cool. New Graphics.
  408. DESPAIR.ZIP   [0]  Quake: - Liquid Despair Info [S/D] New - (by
  409.                                | GamesNet) Single player level for registered
  410.                                | Quake.Well planned, ,nicely designed lighting
  411.                                | and texture matchin monsters,working
  412.                                | doors,exit(takes you to e1m8 lots of places
  413.                                | to kill things.>:)
  414. DETHCRSS.ZIP  [0]  Quake Registered v1.: - Death Cross v1.0 Info
  415.                                | [S/D] New - (by GamesNet) Quake BSP
  416. DM3RULES.ZIP  [0]  Quake: - DeathMatch 3 Rules (QuakeC patch)
  417.                                | Info [.] New . (by GamesNet) Makes weapons
  418.                                | stay in play, like they
  419. DM5-HELL.ZIP  [0]  - 7 Quake Maniacs kicking ASS in DM5! - Watch
  420.                                | me going ASSASSIN at frag >50!
  421. DMCAM11.ZIP   [0]  Quake: - DocWilco's DeathMatch Camera Info
  422.                                | [.] New . (by GamesNet)
  423. DMMDE321.ZIP  [0]  Quake: - Deathmatch Modes
  424. DMROCK_1.ZIP  [0]  Quake: - Dm Rocks v.5
  425. DOB.ZIP       [0]  Quake: - Dynasty of Blood for QUAKE Info
  426.                                | [-/D] New - (by GamesNet) Dynasty of Blood is
  427.                                | a small but tight DeathMatch level for Quake
  428.                                | and features a wind tunnel to aid you in
  429.                                | reaching the rafters where the better weapons
  430.                                | lie. If you locate the secret area the Quake
  431.                                | Power awaits you. Ment for 2 to 4 players,
  432.                                | Dynasty of Blood has 8 DM starts. A bloodfest
  433. DOGGET1.ZIP   [0]  Quake Registered 1.0: - DOGGET1.1 Info [-/D]
  434.                                | New . (by GamesNet) Death match level based
  435.                                | loosely on old doomII wad. Has traps and
  436.                                | tricks and other groovy stuff that is quake
  437.                                | styled..
  438. DOGGIE.ZIP    [0]  Quake: - ....Doggie Rocket A neat patch I
  439.                                | made myself. It turns your bor rockets into
  440.                                | DOGGIES! When you launch them, 'Woof! Woof!'
  441.                                | when they explode, they whine.
  442. DOOMGUNS.ZIP  [0]  Quake: - DoomGuns Info [.] New . (by GamesNet)
  443. DOTD.ZIP      [0]  Quake: - Death On The Docks Info [-/D] New -
  444.                                | (by GamesNet) A DM Level aimed at 4-8 player
  445.                                | games
  446. DPT106.ZIP    [0]  Quake: - Deathmatch Power Toys Info [.] New .
  447.                                | (by GamesNet)
  448. DQLBETA.ZIP   [0]  Dan's Quake-C Launcher Version .05
  449. DRAKOPF.ZIP   [0]  Quake: - DRAKOPF Info [S/D] New -/G (by
  450.                                | GamesNet) 2 single-player levels(It was 1
  451.                                | level;2Mb,108 brushes ,ok,I got carried away)
  452.                                | The 1st part starts o in the mountains
  453.                                | leading to the castle Drakopf.It contains a
  454.                                | 'dopefish'style secret,and the usual gang of
  455.                                | monsters.
  456. DRKEY012.ZIP  [0]  Quake: - DarkEye Guided Missile v0.12
  457. DRONE03.ZIP   [0]  Quake: - Drone v.03
  458. DROPDE-2.ZIP  [0]  Quake: - DROP DEAD v1g
  459. DRUG.ZIP      [0]  Quake: - drugged quake player demo Info [.]
  460.                                | New . (by GamesNet) Quake character got some
  461.                                | dope (by divine intervention).
  462. DRUGQC.ZIP    [0]  Quake: - drugged player quake c patch Info
  463.                                | [.] New . (by GamesNet) Impulse 12 will start
  464.                                | the fun. Try to play qu on nightmare now.
  465. DTHMAP.ZIP    [0]  Quake: - DeathMap Info [-/D] New . (by
  466.                                | GamesNet) My first venture into creating
  467.                                | levels for Quake. Has a wind tunnel, spike-
  468.                                | shooters, a collapsing bridge, and a crusher.
  469.                                | Also has two teleporters.Has an original
  470.                                | trap, which is easy enough to escape though.
  471. DTHSPWN2.ZIP  [0]  Quake: - DeathSpawn2 Info [./D] New - (by
  472.                                | GamesNet) This is the second version of the
  473.                                | level DeathSpawn. I added some more cool
  474.                                | things too enhance deathmatch play and
  475.                                | changed some textures too make it lo better.
  476.                                | You will definitly notice the difference's si
  477.                                | i also
  478. DUKEMOD.ZIP   [0]  Quake: - Dukemod
  479. DUNGEON.ZIP   [0]  Quake: Deathmatch Dungeon I Info [.] New -
  480.                                | (by GamesNet) This is a small deathmatch
  481.                                | level for 4 players (only 4 starts). We have
  482.                                | played this with 3 deathmatchers and it has
  483.                                | got some action :). Prepare to get fragged...
  484.                                | BTW, to get to the upper floor, jump when you
  485.                                | are below the round holes on ceiling.
  486. DXF2TRI.ZIP   [0]  Quake: - DXF2TRI DXF polyline/polygon to
  487.                                | triangle converter
  488. E1M1ANG.ZIP   [0]  Quake: - Uh... here's a demo of a nice guy
  489.                                | (that's me) beating E1M with 100% secrets and
  490.                                | 100% kills, with an axe know it's already
  491.                                | been done, but I do it a little differently (
  492.                                | those of you who didn't like how it was done
  493.                                | before). You'll k what I mean when see it.
  494.                                | Anyhow, thanks to Smack for doing the first
  495.                                | one. If he did
  496. E1M2_215.ZIP  [0]  Quake demo, S/W ver 1.01 (runs on reg. ver
  497.                                | also)
  498. EARTHWAR.ZIP  [0]  Duke Nukem 3D: EARTHWAR (Version 1.3) (Single
  499.                                | Player, DukeMatch). A battle zone near a majo
  500.                                | quake site...
  501. EBASE1.ZIP    [0]  Quake: - EarthQuake Base Info [-/D] New - (by
  502.                                | GamesNet) A small level kind of like Qhenge
  503.                                | only with a industrial setting. This level is
  504.                                | great fun in a DeathMatch with Bots. I made
  505.                                | it to be used with the Reaper bot.
  506. EDM-V099.ZIP  [0]  Quake: - Extra Deathmatch Modes Module Info
  507.                                | [.] New . (by GamesNet)
  508. EFXB1.ZIP     [0]  Quake: - EFX v1.0b (Beta, First release)
  509. EJECT.ZIP     [0]  QuakeC Addon that makes the shotguns eject
  510.                                | shell casings! Very cool. New sounds/graphics
  511. ELB_DM3.ZIP   [0]  Quake: - Dm3 (The Abandoned Base) Info [.]
  512.                                | New . (by GamesNet)
  513. ELDEN1.ZIP    [0]  Quake: - EldenCross! Info [S] New . (by
  514.                                | GamesNet) A single playercool map ... Using
  515.                                | metal.wad, with 23 monsters.
  516. ELIM-VX1.ZIP  [0]  Quake: - DM1 and E1M2 maps for Eliminator Bot
  517.                                | Info [.] New . (by GamesNet)
  518. ELIM14.ZIP    [0]  Quake: - Eliminator CBot Engine Info [.] New
  519.                                | . (by GamesNet)
  520. ELIM14PK.ZIP  [0]  Quake: - This is the latest version of ELIM 1
  521. ELIMD2M7.ZIP  [0]  Quake: - D2MAP07 for Eliminator Bot Info
  522.                                | [./D] New . (by GamesNet) I don't like the
  523.                                | deathmatch levels in Quake v much, actually
  524.                                | th nice but I had enough of them... I was
  525.                                | very h to see Tom Musta Quake version of
  526.                                | Doom2's map07, which is a gr deathmatch
  527.                                | level, never got to play more than two
  528.                                | players here. This map07 is grea
  529. ELIMDESO.ZIP  [0]  Quake: - House of Desolation bsp map for
  530.                                | Eliminator Bot Info [.] New . (by GamesNet)
  531. ELIMDM4.ZIP   [0]  Quake: - DM4 map for Eliminator Bot Info [.]
  532.                                | New . (by GamesNet)
  533. ELIMTST1.ZIP  [0]  Quake: - Eliminator CBot Engine - Level
  534.                                | Construction Set Info [.] New . (by GamesNet)
  535.                                | This is a construction set for creating level
  536.                                | for use with the Eliminator Bot Patch and the
  537.                                | CBot Engine. It contains a compiled version
  538.                                | of the Engine Test Mode, a copy of the
  539.                                | Eliminator Waypoint Guide, plus example level
  540. EL_DOTD.ZIP   [0]  Quake: - Eliminator does Death On The Docks
  541.                                | Info [-] New - (by GamesNet) A DM Level aimed
  542.                                | at 4-8 player games, now compatible with the
  543.                                | Elimina Bot patch.
  544. EL_KYSE3.ZIP  [0]  Quake: - kysenty3 map for the eliminator bot
  545.                                | Info [.] New . (by GamesNet)
  546. ETHELL.ZIP    [0]  Quake: - Et's Level Of HELL!!!! Info [.] New
  547.                                | - (by GamesNet) Cool Single play level.
  548.                                | Awesome actually. Jus try it. It is prett
  549. ETWORLD.ZIP   [0]  Quake: - E.T.'s World Info [.] New - (by
  550.                                | GamesNet) A Mario-like single player Quake
  551.                                | map.
  552. EXPLVER1.ZIP  [0]  Exploding Walls v1.0 from The QuakeLab
  553. E_QHENGE.ZIP  [0]  Quake: - Eliminator Does QuakeHenge Info
  554.                                | [./D] New . (by GamesNet) QHenge is great,
  555.                                | its fast, simple and alot of fun, but wait
  556.                                | theres more! Now with Eliminator code bring
  557.                                | on gibbed death madness Mod includes basic
  558.                                | eliminator code, not much really, just enough
  559.                                | to make it fun. Also Qhenge now sports a
  560.                                | lightning gun instead of a rocketlauncher, an
  561.                                | extra nailgun or two some armor, and more
  562.                                | ammo.
  563. FAKEIT09.ZIP  [0]  Quake: - Fakeit Info [.] New . (by GamesNet)
  564. FAST3.ZIP     [0]  Quake: - Fast Flag Info [-/D] New - (by
  565.                                | GamesNet) TeamFortress v1.3 Quake Map
  566. FASTQCC.ZIP   [0]  Quake: - This is the standard qcc with a num
  567.                                | of mods to make i Mostly for unix users, but
  568.                                | if you have a PC compiler (hopefully gc
  569.                                | should compile ok. On the included .qc files
  570.                                | this compiles abo twice as fast. The mods to
  571.                                | make it go 3.5x-4x faster just don't for some
  572.                                | reason. stay on top of it. This version DOES
  573.                                | work. ;)
  574. FEMPLAYR.ZIP  [0]  Quake: - This is a texture replacement for
  575.                                | the player in Quake. It replaces the pla in
  576.                                | Quake with a female warrior.
  577. FFIELD.ZIP    [0]  Quake: - Union Force Field Info [.] New ./L
  578.                                | (by GamesNet)
  579. FIRE.ZIP      [0]  Quake Registered 1.0: - fIreZtar's First Info
  580.                                | [./D] New - (by GamesNet) Now VISed! One
  581.                                | wind-tunnel,two lifts,a grenade launcher,
  582.                                | Rather neat small DM level. Btw, don't pay
  583.                                | attention to the message "bonus item fell
  584.                                | out..etc", it's just coz I Hex edited it at
  585.                                | the end and took out an armor.
  586. FIREPOWR.ZIP  [0]  Quake: - Freak's Firepower
  587. FLAMES.ZIP    [0]  Quake: - FLAMES & FLARES - the Quake flames a
  588.                                | flare addition! Info [.] New ./L (by
  589.                                | GamesNet) I was just playing with QuakeC,
  590.                                | trying to add weapons.. and th kind of
  591.                                | emerged while I was writing something
  592.                                | completely different original project failed
  593.                                | miserably (I've given now) so I started these
  594.                                | instead..
  595. FLARE2.ZIP    [0]  Quake: - Quake Flares 2
  596. FRAGGIN.ZIP   [0]  Quake: - fraggin.dem Hall.bsp
  597. FRAGYARD.ZIP  [0]  Quake: - Fragyard Info [-/D] New - (by
  598.                                | GamesNet) My first attempt at Quake editing.
  599.                                | This map was based on the Quake map
  600.                                | d2map07.bsp by Tom Mustaine, which was a
  601.                                | remake of the Doom 2 map 7. My friends and I
  602.                                | liked it so much, we wanted to extend it a
  603.                                | bit, by adding some more brushes and changing
  604.                                | a few things.
  605. FRCASTLE.ZIP  [0]  Quake: - Fear Castle Info [S/D] New . (by
  606.                                | GamesNet) Single and Deathmatch Quake castle
  607.                                | map Additional thanx to : id, bsp, and the ot
  608.                                | tools
  609. FREDCAST.ZIP  [0]  Quake REG 1.01 or hi: - FredCast Info [-/D]
  610.                                | New . (by GamesNet) Deathmatch map - No exit
  611.                                | Made for lots of close combat
  612. FUNRUN.ZIP    [0]  Quake: - FunRun Info [.] New . (by GamesNet)
  613. GALORE.ZIP    [0]  Quake: - Quake Dm Level! DL it This is a BETA
  614.                                | version, there will be MANY modifications
  615.                                | before uploading to cdrom.com.. Final version
  616.                                | should done soon
  617. GENIUS.ZIP    [0]  Quake: - Genius Missiles(tm) v1.0
  618. GIBGUNS.ZIP   [0]  Quake: - Gib Guns v.1b
  619. GIGGLER2.ZIP  [0]  Quake: - Giggler2.bsp - Cloud Castle Info
  620.                                | [./D] New - (by GamesNet) Deathmatch Quake
  621.                                | map made for the deathmatch 2 setting. A
  622.                                | castle in the sky. Other Works : Giggler.bsp
  623.                                | Qflag.bsp - Quake Capture the Flag Qtag.bsp -
  624.                                | Quake Tag
  625. GIGGLER4.ZIP  [0]  Quake: - Giggler4.bsp Info [./D] New - (by
  626.                                | GamesNet) Fairly large deathmatch Quake map
  627.                                | made for th deathmatch 2 setting. Other Works
  628.                                | : Giggler.bsp Giggler2.bsp Giggler3.bsp
  629.                                | Qflag.bsp - Quake Capture the Flag Qtag.bsp -
  630.                                | Quake Tag
  631. GIL-SKIN.ZIP  [0]  DI . .pRSenTieRt\/? [28.09.1996] <[o1 oF
  632.                                | o1]=> . HOW TO CREATE NEW PLAYER SKiNS IN
  633.                                | QUAKE . BY BARRET ALEXANDER, ID SOFTWARE <=>
  634. GIL-WIND.ZIP  [0]  DI . .pRSenTieRt\/? [28.09.1996] <[o1 oF
  635.                                | o1]=> . WiNDOWS 32 BiT x86 DEDiCATED QUAKE
  636.                                | SERVER <=>
  637. GLASS.ZIP     [0]  RealGlass - from The QuakeLab
  638. GODELQC5.ZIP  [0]  Quake: - Later versions of this mod Version 5
  639.                                | of the Godel Quake C Mods.
  640. GONDOLA.ZIP   [0]  The Gondola - from The QuakeLab
  641. GRAVITY2.ZIP  [0]  Quake: - Gravity Grenades v2.0
  642. GREATGIB.ZIP  [0]  Quake: - GORE QUAKE Info [.] New . (by
  643.                                | GamesNet) Do you wish Quake was more gory?
  644.                                | Well this Quake-C patch is your answer. This
  645.                                | gibs fly all ove the place. Just go try it.
  646. GRNDFEST.ZIP  [0]  Quake: - Grenade Fest 2, Ogre's Revenge Info
  647.                                | [.] New . (by GamesNet) The boys at id were
  648.                                | too kind, they made all t handy targeting
  649.                                | functions and then didn't let the monsters us
  650.                                | half of them. Well if you've ever thought
  651.                                | that the monsters were easy to avoid in
  652.                                | Quake, don't worry. They can get smarter :)
  653. GUARDIAN.ZIP  [0]  Guardian from The Quake Chronicles
  654. GUIDE101.ZIP  [0]  Quake: - Guided Missiles v1.01
  655. HALLOW02.ZIP  [0]  Quake: - HALLOWED GROUND Info [S/C] New - (by
  656.                                | GamesNet) When the Clans were young, a place
  657.                                | was needed for righteous battle! Additional
  658.                                | Credits to : Ben Morris (WORLDCR designer),
  659.                                | Walnut FTP site (ftp.cdrom.com), and id
  660.                                | Software. Special Thanks to : Jay Wilbur and
  661.                                | John Carmack of id Softwa answering all
  662.                                | manner of silly questions; the
  663. HARDTRGT.ZIP  [0]  Quake: - Hard Target for QUAKE Info [-/D] New
  664.                                | - (by GamesNet) Hard Target is an Army Base
  665.                                | style DeathMatch level. There are 3 secret
  666.                                | areas that contain each artifact, the easiest
  667.                                | contains the Ring of Invisibility and the
  668.                                | hardest contains the Pentagram of Protection.
  669.                                | While the floating platform is your access to
  670.                                | the superior guard spot for players seeking
  671.                                | the secret area with
  672. HAVOC.ZIP     [0]  Quake: - Havoc Info [-/D] New - (by GamesNet)
  673.                                | TeamFortress v1.3 Quake Map
  674. HEADS.ZIP     [0]  Quake: - Heads.qc by Casey Robinson
  675. HEAP.ZIP      [0]  Quake: - The Trash Heap V.1 Info [.] New -
  676.                                | (by GamesNet) Pretty small, but *I* like it
  677. HELLPLAY.ZIP  [0]  Quake: - This is a remake of the Hellknight
  678.                                | refitted for the player.mdl. Not much
  679.                                | involved here just some simple changes.
  680. HELSCRAG.ZIP  [0]  Quake: - Hell Scrag Info [S] New ./L (by
  681.                                | GamesNet)
  682. HOCKEY.ZIP    [0]  Quake: - Et's Hockey Arena Info [-] New - (by
  683.                                | GamesNet) Cool Hockey Arena with stands and
  684.                                | all weapons
  685. HOMEFIX.ZIP   [0]  Quake: - Selectable Homing Missile Fix Info
  686.                                | [S] New . (by GamesNet) I really enjoyed
  687.                                | Vhold's Homing missile patch made me want to
  688.                                | own patches). But I wanted to disable it in
  689.                                | deathmatch (Cheesey!) it selectable in single
  690.                                | player mode (sometime you don't want to h
  691.                                | crucified zombies).
  692. HOUSTRPS.ZIP  [0]  Quake: - Enter the Dragon Info [S/C/D] New -
  693.                                | (by GamesNet) Enter the Dragon and House of
  694.                                | Traps are two unique single player levels for
  695.                                | Quake. In Enter the Dragon you will select
  696.                                | your skill level for your journey through the
  697.                                | House of Traps. You will have to choose 1 of
  698.                                | the 4 rooms to select your skill preference.
  699.                                | Each room being a little more difficult then
  700.                                | the previous.
  701. IDGLOBE.ZIP   [0]  Quake: - IDGlobe.qc 1.2
  702. IMPULIST.ZIP  [0]  Quake: - Standard Issue Impulse Lister for
  703.                                | Quake (IMPULIST)
  704. INFINITY.ZIP  [0]  Quake: - Infinity Info [-/D] New - (by
  705.                                | GamesNet) A cool deathmatch level that I did
  706.                                | primarily as a learning experience. I'm more
  707.                                | pleased than I had expected with the results.
  708.                                | The main lesson I learned, however, is to
  709.                                | avoid large open areas in Quake, as they tend
  710.                                | to slow down Pentiums at the bottom end of
  711.                                | the system requirements for Quake.
  712. INITIAL.ZIP   [0]  Quake: - Initial Horror Info [S] New - (by
  713.                                | GamesNet) My first contribution to Quake
  714.                                | Single player levels.
  715. INTHESKY.ZIP  [0]  Quake: - Up In The Sky Info [-] New - (by
  716.                                | GamesNet) This is my first map (can't you
  717.                                | tell?). I started on a bigger map before
  718.                                | using only WorldCraft then I started messing
  719.                                | around with Quakemap which I liked but I
  720.                                | found was missing certain features and the
  721.                                | invaluable 3d view!....the other map
  722.                                | shouldn't be too far away now so watch out
  723.                                | for it.
  724. IPEXIT05.ZIP  [0]  Quake: - IP Exit v0.5 by Shoaib Kamil
  725. IRONWLVT.ZIP  [0]  Quake: - Ok, this is my attempt at combining
  726.                                | alot of the qc patches together.
  727. IWBOT16.ZIP   [0]  Quake: - IronWulvt's Deathmatch Bot
  728. JCFCRT00.ZIP  [0]  Qauke: - j.c.f.'s court o' death Info [-] New
  729.                                | - (by GamesNet) wannabe yogi
  730. JQL.ZIP       [0]  Quake: - John's Quake Launcher 1.0 - Win95
  731.                                | 13/10/96
  732. JUDAS24.ZIP   [0]  Quake: - Judas24 (v1.0) Info [-] New - (by
  733.                                | GamesNet) Judas24 is based on my judas23.wad
  734.                                | (for DOOM2 deathmatch) and represents the
  735.                                | last level in the Judas Series for either
  736.                                | DOOM2 OR Quake. I have designed this level to
  737.                                | be used with Avatar's deathmatch 3 QuakeC
  738.                                | patch (included) (See below for more details.)
  739. KICKASS.ZIP   [0]  Quake: - KickAss Weapons Collection v1.0
  740. KILLEMAL.ZIP  [0]  Quake: - Kill 'em all Info [.] New . (by
  741.                                | GamesNet) Only one room, but there's ACTION,
  742.                                | ACTION and ACTION. Additional Credits to :
  743.                                | Jim Lowell for Thre Holger Rssig for testing
  744.                                | and forcing me to publish this map. Bill
  745.                                | Gates for his fantastic Win95 ;-) ID Software
  746.                                | for the best game since DOOM * Play
  747.                                | Information *
  748. KINGS1.ZIP    [0]  Quake: - Kings Arena 1 Info [S/D] New - (by
  749.                                | GamesNet) Deathmatch Quake Map
  750. KISSQ.ZIP     [0]  Quake: - KISS QUAKE Info [.] New -/G (by
  751.                                | GamesNet) It's Gene Simmons from Kiss !! Rock
  752.                                | !
  753. KNDYBASE.ZIP  [0]  Quake: - KandyBase Info [-/D] New . (by
  754.                                | GamesNet) Nice, medium-sized level for
  755.                                | Deathmatch 2 _Very_ 3d, lots of divebombing
  756.                                | and jumping on people's heads guaranteed.
  757.                                | Also included is a quake C patch to make the
  758.                                | weapons more balanced (like in Doom2).
  759. KUAQE.ZIP     [0]  Quake: - Combo Patch for Registered Quake
  760.                                | This patch combines: - A Flashlight (impulse
  761.                                | 12) - A Laser Targeting System (impulse 13) -
  762.                                | A Chase Camera (impulse 14) - A Flare Gun
  763.                                | (impulse 15) - A Monster Remover (impulse 16)
  764.                                | - Player Footstep Sound (impulse 17) -
  765.                                | Non-solid but Gibbable monsters (like Duk -
  766.                                | Shell Eject for Player Shotguns and Grunt
  767. KUAQE2.ZIP    [0]  Quake: - Combo Patch For Registered Quake
  768. KYSENTRY.ZIP  [0]  Quake: - Entryway - Quaked Info [.] New . (by
  769.                                | GamesNet) Basically Level One of Doom2
  770.                                | (Entryway) recre by my loving hands for
  771.                                | Quake. On Doom2 this l rocked. On Quake,
  772.                                | there is nothing even close
  773. KYSENTY2.ZIP  [0]  Quake: - Entryway ][ - Quaked Info [S] New .
  774.                                | (by GamesNet) Basically Level One of Doom2
  775.                                | (Entryway) recre by my loving hands for
  776.                                | Quake. On Doom2 this l rocked. On Quake,
  777.                                | there is nothing even close Yeah well that
  778.                                | was the first one.. this is slightly updated
  779.                                | (shoulda been a hell of a lot more..
  780. LAVA.ZIP      [0]  Quake: - Example for lava.
  781. LAVAFLOW.ZIP  [0]  Quake: - LavaFlow Info [.] New . (by GamesNet)
  782. LAZSIGHT.ZIP  [0]  Quake: Laser Sight 1.0 By Scott Ramsay Quake
  783.                                | C patch that adds a laser sight to all Quake
  784.                                | Weapons
  785. LDG.ZIP       [0]  Quake: - LDG
  786. LETSROCK.ZIP  [0]  Quake: - Let's Rock! Info [S] New - (by
  787.                                | GamesNet) Highly detailed blacksmith's shop
  788.                                | and home. No monsters, but it's worth taking
  789.                                | a look at. It's kinda dark, so you might want
  790.                                | to set r_ambient to 80 or so to show all the
  791.                                | detail.
  792. LIGHTB.ZIP    [0]  Quake: - LightBomb 1.0
  793. LOADED.ZIP    [0]  Quake: - -=lOAdEd=- by MaS Info [./D] New .
  794.                                | (by GamesNet) a great deathmatch area for for
  795.                                | all da people around the quakeworld
  796.                                | additional credits to : -id- Software da
  797.                                | makers of quest da dudez on #quakeed for
  798.                                | helping me beta testers : rene stuchlik, marc
  799.                                | hinterwel ralf kraus, michael drtil
  800. LODOSSV1.ZIP  [0]  Quake: - My very first Quake add-on Since I
  801.                                | am a big fan of Record of Lodoss War (a
  802.                                | Japanese anima I decided the first tiny one
  803.                                | would be of it. This doesnt do -too much-, in
  804.                                | fact all it is is some wav files. It replaces
  805.                                | the first boss sound effects. It is a very
  806.                                | nice battle song Lodoss. When you grab the
  807.                                | rune, it starts pla Because the level is
  808.                                | small it will continue t play until you shock
  809.                                | him the first time. It s
  810. LRKRZ_01.ZIP  [0]  Quake: - Lurkerz QuakeC Weapons/Items Hack
  811.                                | Info [.] New . (by GamesNet) f the
  812.                                | Modification = I just wanted one Modified
  813.                                | Prog.Dat file with alot of new weapons and
  814.                                | items. so here is a quick lis them.
  815. MAGNET.ZIP    [0]  Quake: - Level magnet.bsp This is the main
  816.                                | office for Magnet Interactive Studios used as
  817.                                | either a deathmatch or single player
  818.                                | adventure level. I ran vis about 30 hours on
  819.                                | the bsp and it never returned, so it may be
  820.                                | sluggish with the redraws and all. In this
  821.                                | version, however, I did run vis -fast and it
  822.                                | actually returned
  823. MAGNUM.ZIP    [0]  Quake: - Magnum For Quake v.5
  824. MANGAB.ZIP    [0]  Quake: - Manga Babe monster Info [.] New ./L
  825.                                | (by GamesNet)
  826. MAP01.ZIP     [0]  Quake: - DooM II Map01 Info [./D] New - (by
  827.                                | GamesNet) Yet another conversion of DooM II
  828.                                | Map01.
  829. MAPENT.ZIP    [0]  Quake: - MAPENT- Quake .bsp entity mapper I
  830.                                | originally thought entmap did what this pro
  831.                                | does - extract a entities from a .bsp file
  832.                                | into a text file fo easy editing and ma via
  833.                                | "qbsp -onlyents". Well, unless I've made
  834.                                | stupid mistake and actually DOES do that (O
  835.                                | the shame!) then thi program ought to ma
  836.                                | happy (like me).
  837. MAPSYNTX.ZIP  [0]  Quake: - Quake Map Syntax checker
  838. MAP_EDIT.ZIP  [0]  MAP_EDIT - "On the fly" Quake level editor -
  839.                                | simply QuakeC patch
  840. MAP_ED~1.ZIP  [0]  Quake: - MAP_EDIT_PRO
  841. MARSBASE.ZIP  [0]  Quake: - Marsbase Info [S/D] New - (by
  842.                                | GamesNet) GREAT deathmatch level for 6+
  843.                                | players Beta Testing : Duke, Emb^Ihos Other
  844.                                | Works : Volcano.bsp Moonbase.bsp
  845. MARTIM3.ZIP   [0]  Quake: - Deathmatch Competition '96 Tim and M
  846.                                | Info [-/C/D] New - (by GamesNet) This level
  847.                                | was specially designed to kill... and kill
  848.                                | and kill and so on. It's a perfect deathmatch
  849.                                | level for two playe but three or more works
  850.                                | fine to. (No stupid one player mode
  851.                                | here!!!!!!!) Deathmatch rules!
  852. MBOMBS.ZIP    [0]  Quake: - This is modified version of "BOMBS8"
  853.                                | "GRAP109B" it ha tested but, so far I have
  854.                                | not found any bugs. has yet to be te a
  855.                                | internet server so if anyone test it. I wo
  856.                                | like to know if i relatively well. Also, if
  857.                                | someone sets up a server with it on it know I
  858.                                | would to check it out against other people. I
  859.                                | hope the pro
  860. MDL23DS.ZIP   [0]  Quake: - Convert Quake .MDL files to 3D
  861.                                | Studio format.
  862. MDLEDIT.ZIP   [0]  MDLEDIT is a QUAKE-.MDL editor MAKE YOUR OWN
  863.                                | MONSTERS/WEAPONS... [DOS]
  864. MDLFLAG.ZIP   [0]  Quake: - MDLFLAG v1.0 This MS QuickC 2.5
  865.                                | compiled executable allows to change the fl
  866.                                | any Quake model (.mdl) file. Command line
  867.                                | execution is as follows mdlflag <modelname>
  868.                                | <flag1> [flag2 [flag3] .. <modelname> is the
  869.                                | filename of the model with the .mdl extensio
  870. MDLVW2.ZIP    [0]  Quake: - mdlview version 2.00
  871. MEDDLE16.ZIP  [0]  Quake: - MedDLe v1.6
  872. MEGA99.ZIP    [0]  Quake: - Mega Weapons by Crazed
  873. MEGA_999.ZIP  [0]  Quake: - mega_999 example Info [S/D] New -
  874.                                | (by GamesNet) Increase players health to 999.
  875. MILFOUR.ZIP   [0]  Quake: - The Quad-Sectioned Military Door
  876. MILLITE.ZIP   [0]  The Military Base Lightpost - from the QuakeL
  877. MINI.ZIP      [0]  Quake: - Mini Info [S] New - (by GamesNet)
  878.                                | This is my first level for id's incredible
  879.                                | game QUAKE. It was born while learning how to
  880.                                | edit Quake, how to use triggers, make doors,
  881.                                | lights and all that kind of things. There's
  882.                                | also another reason for its size. It's so
  883.                                | small because a full VIS already takes about
  884.                                | 30 minutes on my
  885. MIPIDX~1.ZIP  [0]  Quake: - MIPINDEX, a miptexture indexer for D
  886.                                | version 1.1a by Edward Kiser October 19 This
  887.                                | utility can generate a WAD2 from your Qu
  888.                                | files, whether you've unpacked your PAKs or n
  889.                                | It does not duplicate miptextures in the WAD2
  890.                                | It can use other WAD2s as source material. It
  891.                                | can remove unused space from a WAD2. It can
  892.                                | remove the textures from BSPs, resulti in DST
  893.                                | files which are 25%-33% smaller, and m
  894.                                | suitable for distribution. The DSTs can be co
  895. MISERY.ZIP    [0]  Quake (of course): - No campers palace, die w
  896.                                | honor! Info [S] New - (by GamesNet) Blood
  897.                                | please! Additional Credits to : Ben Morris
  898.                                | and IdSoftware.........
  899. MNSTLURE.ZIP  [0]  Quake: - Monster Lure and Nail bomb
  900. MODQ12.ZIP    [0]  How to play modem quake FAQ 1.2! By Michael
  901.                                | Wise. Tells you how to play modem quake
  902.                                | efficiently the headaches. COMPLETE GUIDE.
  903.                                | Not just part of the info you need, ALL OF
  904.                                | IT! (doesn't include info on INTERNET or
  905.                                | NETWORK gaming...sorry!) Troubleshooting
  906.                                | information included. GET IT Author at:
  907.                                | mikewise.ddd@juno.com
  908. MONSEV10.ZIP  [0]  Quake: - monster evasion Info [.] New . (by
  909.                                | GamesNet) F THE MODIFICATION Ever want to
  910.                                | pump a double load of buckshot i the back of
  911.                                | a fle grunt? Or watch enforcers scatter as a
  912.                                | grena comes bouncing thi Now you can.
  913. MOP2.ZIP      [0]  Quake: - Mobsters On Parade 2 : Quake V 1.0
  914. MOTION.ZIP    [0]  Quake: - SECURITY MOTION-DETECTORS
  915. MS11_CLT.ZIP  [0]  Quake: - M U L T I S K I N 1.1
  916. MS11_SRV.ZIP  [0]  Quake: - M U L T I S K I N 1.1
  917. MSKIN1.ZIP    [0]  multiskinner pro create your individual
  918.                                | quake-match faces or use 20 pre-done bonus:
  919.                                | player-bot ((( VERY INTELLIGENT )))
  920.                                | [D0S/WIN95] [10/10/96] [X/4]
  921. MSKIN2.ZIP    [0]  multiskinner pro create your individual
  922.                                | quake-match faces or use 20 pre-done bonus:
  923.                                | player-bot ((( VERY INTELLIGENT )))
  924.                                | [D0S/WIN95] [10/10/96] [X/4]
  925. MSKIN4.ZIP    [0]  multiskinner pro create your individual
  926.                                | quake-match faces or use 20 pre-done bonus:
  927.                                | player-bot ((( VERY INTELLIGENT )))
  928.                                | [D0S/WIN95] [10/10/96] [X/4]
  929. MSPRO.ZIP     [0]  Quake: - M U L T I S K I N - P R O - v1.0 FOR
  930.                                | MULTIPLAYER QUAKE - DEATHMATCH/CO-OP
  931. MULTIW.ZIP    [0]  Quake: - Multiweapon Mod
  932. MUNY01.ZIP    [0]  Quake REG 1.01 or hi: - MunY 01 Info [S/D]
  933.                                | New . (by GamesNet) MunY 01, Deathmatch only
  934.                                | map. Best with 2 or 3 players. There is NO
  935.                                | EXIT in this level.
  936. MUNY02.ZIP    [0]  Quake REG 1.01 or hi: - MunY 02 Info [S/D]
  937.                                | New . (by GamesNet) MunY 02, Deathmatch only
  938.                                | map. Best with 4+ players. There is NO EXIT
  939.                                | in this level.
  940. MUNY03.ZIP    [0]  Quake REG 1.01 or hi: - MunY 03 Info [S/D]
  941.                                | New . (by GamesNet) MunY 03, Deathmatch only
  942.                                | map. Best with 4+ players. There is NO EXIT
  943.                                | in this level.
  944. NEWEJE-1.ZIP  [0]  Quake: - Shell Eject for Shotguns Info [.]
  945.                                | New ./L (by GamesNet) This mod make shells be
  946.                                | ejected from the sing and double shotguns. It
  947.                                | includes
  948. NEWWAD12.ZIP  [0]  Quake: - NewWad 1.2 (originally pcx2wad by
  949.                                | daniel gilliland); Modified by Christopher
  950.                                | Wise (wise@eng2.eng.monash.edu.au) NewWad is
  951.                                | a program to add textures in pcx, b or lbm
  952.                                | formats to the WAD2 files that are used by
  953.                                | qbsp. NewWad is my modification to PCX2WAD
  954.                                | 0.98 by daniel gilliland. pcx2wad now
  955.                                | performs anti-aliasing on the sma
  956. NOWPATCH.ZIP  [0]  Quake: - How to use QuakeC patch files
  957.                                | without killing yourself
  958. NRR1.ZIP      [0]  Quake: - Ned Ryerson's Revenge v1 Info [S/D]
  959.                                | New - (by GamesNet) Big(ish) base level
  960.                                | designed specifically with deathmatch in
  961.                                | mind...platforms.....weapo and more platforms.
  962. OBIWAN.ZIP    [0]  Quake: - Prepare for HELL Info [S/D] New .
  963.                                | (by GamesNet) This is my first attempt at a
  964.                                | single player level. So I really hope you
  965.                                | enjoy this one. Additional thanks to :ID
  966.                                | Software for the game ever ! (until the
  967.                                | sequel) Chris Carollo and Trey Harrison for
  968.                                | QUEST (great job !)
  969. OFFICE.ZIP    [0]  Quake: - Office Info [-] New - (by GamesNet)
  970.                                | Small DM level center around multi-story buil
  971. OH-TE4M4.ZIP  [0]  Quake: - oh-te4m4 Demo file of a 12 player
  972.                                | LAN teamplay-2. Thi demo was recorded on
  973.                                | 09/21/96, at the Perry, Ohio DeathFest. We
  974.                                | had 16 people, but forgot to r the action
  975.                                | while everyone was there... Oh wel next time.
  976. OLD_DM.ZIP    [0]  Quake: - Old Deathmatch Mode!
  977. OOZDM5.ZIP    [0]  Quake: - DeathMatch Demo
  978. PALCNVRT.ZIP  [0]  Quake: - Palette Converter 1.0
  979. PAT1.ZIP      [0]  Quake: - Pat1-The Island of Hell Info [-/D]
  980.                                | New . (by GamesNet) Deathmatch Level for 3+
  981.                                | Additional thanx to : The guy that made
  982.                                | Quakemap,and especiall
  983. PATV103.ZIP   [0]  Quake: - Patch Manager. When quake was
  984.                                | released I started building my patch file
  985.                                | collection, now I'm stuck with a major
  986.                                | problem! What do I have? Where did I put that
  987.                                | patch... Impulse did what? Well, out of pure
  988.                                | frustration I wrote this li program that'll
  989.                                | pick up what you have. Patman win95 based
  990.                                | quake-patch-launcher with the
  991. PENTAMID.ZIP  [0]  Quake: - Pentamid by Darin McNeil Info [-/D]
  992.                                | New . (by GamesNet) This is a medium sized DM
  993.                                | level. A 3-level pyramid-type structure that
  994.                                | offers lots of fragging opportunities.
  995. PETDOGS.ZIP   [0]  Quake: - Petdogs Info [.] New . (by GamesNet)
  996. PISTOL13.ZIP  [0]  Quake: - Pistol 1.3 Info [S/C/D] New S (by
  997.                                | GamesNet) This .qc patch contains a pistol
  998.                                | with pistol firing sound. It is your main
  999.                                | weapon and repl the shotgun. The shotgun and
  1000.                                | the super shotg are both found under number
  1001.                                | 3. No pistol.mdl thou please make one and
  1002.                                | send it to me.
  1003. PIXEL.ZIP     [0]  Quake: - Non-Pixel Explosions
  1004. PLACEBO.ZIP   [0]  Quake: - "The Place Of Belonging" Info
  1005.                                | [S/C/D] New - (by GamesNet) Complete, Very
  1006.                                | Large Quake Map
  1007. PLAT.ZIP      [0]  The Standard Plat - from The QuakeLab
  1008. PLATS.ZIP     [0]  Quake: - Platfoems of Death
  1009. PLATTOPS.ZIP  [0]  The Standard Plats Starting At The Top (2
  1010.                                | types) - from the QuakeLab
  1011. PLAUNCH.ZIP   [0]  Quake: - Human Launcher by Michael Gargiulo
  1012. PLKNIGHT.ZIP  [0]  Quake: - Player Knight - Replacement skin for
  1013.                                | Quake player model
  1014. POLYED16.ZIP  [0]  Quake: - PolyEd v1.6
  1015. POUNDER.ZIP   [0]  Quake: - Pounder Info [-/D] New - (by
  1016.                                | GamesNet) Deathmatch Quake Map
  1017. POWARMOR.ZIP  [0]  Quake: - Power Armor Info [.] New ./L (by
  1018.                                | GamesNet) Powered Armor Patch:
  1019. PPDM1.ZIP     [0]  Quake Registered 1.0: - PPDM1 Info [S/D] New
  1020.                                | - (by GamesNet) A small deathmatch level. A
  1021.                                | lift, many teleporters and a switch to make
  1022.                                | your opponents (or your teammates) take a
  1023.                                | bath in well heated lava (go visit the Volc
  1024.                                | God!) This level is designed to play with
  1025.                                | deathmatc setting. There's a room containing
  1026.                                | the Pentagram
  1027. PPDM2.ZIP     [0]  Quake Registered 1.0: - PPDM2 Info [./D] New
  1028.                                | - (by GamesNet) This is PPDM2. A rather small
  1029.                                | deathmatch leve including a *very* fast
  1030.                                | windtunnel, lifts and enough ammo for all :).
  1031.                                | This level plays best with the deathmatch 2
  1032.                                | setting. There is no Pentagram of Protection
  1033.                                | around, this time (We played a 5player
  1034.                                | deathmatch on that map and i decided to not
  1035.                                | include it anymore).
  1036. PROG106A.ZIP  [0]  Quake: - Quake 1.06 fish bug fix Info [.] New
  1037.                                | . (by GamesNet)
  1038. PROGS106.ZIP  [0]  QuakeC: - sources
  1039. PROJ1_91.ZIP  [0]  QUAKE Project1 v 0.91
  1040. PSISLUG.ZIP   [0]  Quake: - Psionic Slug Info [S] New ./L (by
  1041.                                | GamesNet)
  1042. PUSHER.ZIP    [0]  Wind Tunnels & River Current from The QuakeLa
  1043. Q-FAQ20.ZIP   [0]  Unofficial QUAKE FAQ 2.0 by Toby Goldstone
  1044. Q101-106.ZIP  [0]  Quake 1.01 - 1.06
  1045. QBARNTC.ZIP   [0]  QUAKE: - Banrey Quake ! Info [.] New ./G (by
  1046.                                | GamesNet) After the defeat of Shub Nigurath ;
  1047.                                | a small b of his followers summon the
  1048.                                | ultimate evil force BARNEY !!!! Barney and
  1049.                                | his many evil followers come throu the
  1050.                                | slipgate . Your only choice is to go through
  1051.                                | Quake world again destroying all of Barney's
  1052. QBSP256B.ZIP  [0]  Minorly Enhanced QBSP v29 for Win32: A Quake
  1053.                                | level compiler
  1054. QBSP_2.ZIP    [0]  Quake: - code Linux Machine (1.3.89)
  1055.                                | Includes: qbsp,light,vis,bspinfo,entmap
  1056. QCANNON1.ZIP  [0]  Quake: - QuakeCannon Info [.] New . (by
  1057.                                | GamesNet) So you're minding your own
  1058.                                | business, doin' yo thing, when suddenly, you
  1059.                                | see a rocket launcher! Hey! That's never been
  1060.                                | there before! You mosey on over (intending to
  1061.                                | grab it), when sudden, the inert rocket launc
  1062.                                | starts firing!
  1063. QCCEI.ZIP     [0]  Quake: - QCC Easy Installer 1.0 Makes it easy
  1064.                                | to Compile QuakeC
  1065. QCIDE060.ZIP  [0]  Quake: - Quake C - Integrated Development
  1066.                                | Environment BETA Info [.] New . (by GamesNet)
  1067.                                | A IDE for developing QuakeC Patches. - All
  1068.                                | you ever need for editing and switching
  1069.                                | between the various *.qc files of Quake - All
  1070.                                | standard editing functions like cut&pas load,
  1071.                                | save, saveAs, search&replace, even a DOSShell
  1072. QCPL_20.ZIP   [0]  - Quake C Patch Launcher v2.0 (QCPL) Requires
  1073.                                | DOS, Quake Registered. QCPL offers 4DOS style
  1074.                                | descriptions for all Quake C Patches both
  1075.                                | compiled and source. It offers the ability to
  1076.                                | compile QC source and lauch Quake C patches
  1077.                                | with optional paramters.
  1078. QCPUP.ZIP     [0]  - Qcp - . QCP Quake Patches All of these are
  1079.                                | cool,they are the latest versions... Review
  1080.                                | the readme files in each directory. [30-08-96]
  1081. QDE1M1.ZIP    [0]  King REoL runs through QUAKE! - . Watch KR
  1082.                                | romp through E1M1 of Quake, in a not so
  1083.                                | grace- ful manner. . Requires the REGISTERED
  1084.                                | VERSION of Quake to run!
  1085. QDE1M2.ZIP    [0]  King REoL runs through QUAKE! - . Watch KR
  1086.                                | romp through E1M2 of Quake, in a not so
  1087.                                | grace- ful manner. . Requires the REGISTERED
  1088.                                | VERSION of Quake to run!
  1089. QDE1M3.ZIP    [0]  King REoL runs through QUAKE! - . Watch KR
  1090.                                | romp through E1M3 of Quake, in a not so
  1091.                                | grace- ful manner. . Requires the REGISTERED
  1092.                                | VERSION of Quake to run!
  1093. QDE1M4.ZIP    [0]  King REoL runs through QUAKE! - . Watch KR
  1094.                                | romp through E1M4 of Quake, in a not so
  1095.                                | grace- ful manner. . Requires the REGISTERED
  1096.                                | VERSION of Quake to run!
  1097. QDE1M5.ZIP    [0]  King REoL runs through QUAKE! - . Watch KR
  1098.                                | romp through E1M5 of Quake, in a not so
  1099.                                | grace- ful manner. . Requires the REGISTERED
  1100.                                | VERSION of Quake to run!
  1101. QDE1M6.ZIP    [0]  King REoL runs through QUAKE! - . Watch KR
  1102.                                | romp through E1M6 of Quake, in a not so
  1103.                                | grace- ful manner. . Requires the REGISTERED
  1104.                                | VERSION of Quake to run!
  1105. QDE1M7.ZIP    [0]  King REoL runs through QUAKE! - . Watch KR
  1106.                                | romp through E1M7 of Quake, in a not so
  1107.                                | grace- ful manner. . Requires the REGISTERED
  1108.                                | VERSION of Quake to run!
  1109. QDE1M8.ZIP    [0]  King REoL runs through QUAKE! - . Watch KR
  1110.                                | romp through E1M8 of Quake, in a not so
  1111.                                | grace- ful manner. . Requires the REGISTERED
  1112.                                | VERSION of Quake to run!
  1113. QDM11.ZIP     [0]  Quake: - QUAKEDM: A DOOM to Quake Geometery
  1114.                                | Convertor
  1115. QENTITY.ZIP   [0]  QUAKE ENTITIES. This is a file listing all
  1116.                                | the programming entities of QUAKE to help map
  1117.                                | and level programmers.
  1118. QFLAG.ZIP     [0]  Quake: - Quake Capture the Flag Info [./D]
  1119.                                | New - (by GamesNet) Team match Quake map
  1120.                                | featuring QuakeC coding by Gary Griggs.
  1121.                                | (ggriggs@gis.net)
  1122. QGRAPH15.ZIP  [0]  Quake: - QGRAPH15.
  1123. QLAUNCH.ZIP   [0]  Quake launcher V0.99 Qlaunch launches quake C
  1124.                                | mods without any problems... Want more info?
  1125.                                | download this file and read the readme.txt
  1126.                                | that is included.
  1127. QLV12.ZIP     [0]  Quake: - QL the QUAKE launcher v1.2
  1128. QM.ZIP        [0]  Quake Manager v1.0 Introduction As you can
  1129.                                | tell, I didn't spend a lot of time writing a
  1130.                                | real help file! This program is pretty simpl
  1131.                                | use and therefore does not need too much
  1132.                                | explaini The reason why I wrote this program
  1133.                                | was becau of the
  1134. QMAP20B.ZIP   [0]  Quake: - QuakeMap 2.0 BETA
  1135. QMAP20B3.ZIP  [0]  QuakeMap 2.0 BETA* third release Release :
  1136.                                | 1.10.96. For Windows 95. BETA VERSI
  1137. QMAP20B4.ZIP  [0]  Quake: - QuakeMap 2.0 BETA 4th release This
  1138.                                | is a preversion of QuakeMap 2.0, a
  1139.                                | level/patch/etc editor for the game by ID
  1140.                                | Software.
  1141. QPLUS15.ZIP   [0]  Quake: - Quake Plus 1.5 Info [.] New ./Q (by
  1142.                                | GamesNet) Quake Plus is a combination of
  1143.                                | different Quak enhancements making game more
  1144.                                | realistic by utilizing a "use" key activate,
  1145.                                | get or d Lots of other features are included,
  1146.                                | with onl few impulse keys ne to access them.
  1147.                                | While too powerful weapons an powerups are
  1148.                                | avoide
  1149. QPU12.ZIP     [0]  Quake: - QPU v1.2 - by Richard Nichols
  1150. QSE372F.ZIP   [0]  Quake Server Explorer v3.7.1 Full Version The
  1151.                                | Original GUI Quake Server Picker!
  1152. QSLFD.ZIP     [0]  Quake: - Quake SelfDestruct 1.0
  1153. QSPAWN_H.ZIP  [0]  Quake: - qspawn_h
  1154. QSPY31.ZIP    [0]  Quake: - Quake Spy 3.1, (c) 1996
  1155. QSW106_1.ZIP  [0]  Quake SW 1.06
  1156. QSW106_2.ZIP  [0]  Quake SW 1.06
  1157. QSW106_3.ZIP  [0]  Quake SW 1.06
  1158. QSW106_4.ZIP  [0]  Quake SW 1.06
  1159. QSW106_5.ZIP  [0]  Quake SW 1.06
  1160. QSW106_6.ZIP  [0]  Quake SW 1.06
  1161. QSW106_7.ZIP  [0]  Quake SW 1.06
  1162. QSWIN085.ZIP  [0]  Quake: - Quake Studio Beta 0.85
  1163. QT-OGRE.ZIP   [0]  Quake: - QTEST Ogres Info [S/C] New - (by
  1164.                                | GamesNet) In the original version of Quake,
  1165.                                | QTEST, when placed a Ogre in a level, it shot
  1166.                                | nails, like Perforator. But when the release
  1167.                                | version came no more nail shootin Ogre. This
  1168.                                | patch fixes t and the Ogres now shoot nails
  1169.                                | instead of gren Instructions : Make a
  1170.                                | directory called 'ogre (or whatever you
  1171.                                | choose) in the Quake directory. Place the
  1172. QTAG.ZIP      [0]  Quake: - Quake Tag Info [./D] New - (by
  1173.                                | GamesNet) Team match Quake map featuring
  1174.                                | QuakeC coding by Gary Griggs.
  1175.                                | (ggriggs@gis.net)
  1176. QTALK.ZIP     [0]  Quake: - Talk
  1177. QTEAM150.ZIP  [0]  Quake: - QTeam 1.50
  1178. QTROOPER.ZIP  [0]  Quake: - This texture depicts a modified
  1179.                                | tatooine stormtrooper
  1180. QUAK-TGM.ZIP  [0]  GamesNet info legend for Quake Info [S/C/D]
  1181.                                | New S/G/D/L/Q/M (by GamesNet) . .
  1182.                                | +-Deathmatch . +-Cooperative . +-Single
  1183.                                | Player . New S/G/D/L/Q/M . . +-New Music
  1184. QUAKECC.ZIP   [0]  make your OWN C-BASED subroutines for quake
  1185.                                | [DOS]
  1186. QUAKECPP.ZIP  [0]  Quake C powerpack This is a collection of
  1187.                                | codes...
  1188. QUAKEED.ZIP   [0]  QuakeEd 2.0 by John Carmack and John Romero
  1189. QUEST041.ZIP  [0]  Quake: - Changes for Quest 1.04:
  1190. QUMA10.ZIP    [0]  Quake: - QuMa v1.0
  1191. QWDED106.ZIP  [0]  This is an unsupported release of a native
  1192.                                | Win32 x86 Quake dedicated server.
  1193. Q_UNLAG1.ZIP  [0]  Quake: - quake unleashed aggression 1 Info
  1194.                                | [S/D] New - (by GamesNet) Unlag 1 for
  1195.                                | Quake... Deathmatch Map
  1196. RA.ZIP        [0]  Quake: - The Tomb of Ra Info [S/C/D] New -
  1197.                                | (by GamesNet) The ambience of the level is
  1198.                                | designed to refl a deserted tomb
  1199. RACNAB20.ZIP  [0]  Quake: - RACNAB v2.0
  1200. RANDOM.ZIP    [0]  Quake: - Random Items Info [-/D] New - (by
  1201.                                | GamesNet) Finally, something to help equalize
  1202.                                | deathmatc Items will appear and regenerate at
  1203.                                | random it locations.
  1204. RAPFIRE2.ZIP  [0]  Quake: - Rapid fire shotgun II. This weapon
  1205.                                | is for those players who are gett their butts
  1206.                                | ;-)..... This weapon is an improvement over
  1207.                                | the first Rapid Fire Shotgun. This model has
  1208.                                | a muzzle flash and also ejects shells. This
  1209.                                | weapon has all new models, sounds and
  1210.                                | modified qc co I used Meddle 1.5 to get the
  1211.                                | wire frame model
  1212. RAZORS.ZIP    [0]  The Razor Blades - from The QuakeLab
  1213. RDI.ZIP       [0]  Quake: - Random Deathmatch Items Info [.] New
  1214.                                | . (by GamesNet)
  1215. REAPRB07.ZIP  [0]  Quake: - The Reaper Bot Info [.] New . (by
  1216.                                | GamesNet)
  1217. REAPRSKN.ZIP  [0]  Quake: - A Reaper Bot Skins File Info [.] New
  1218.                                | ./L (by GamesNet) Just a skins replacement
  1219.                                | file to allow 16 different colored player run
  1220.                                | around fragging each other. There are no
  1221.                                | custom skins here - I the original player
  1222.                                | model and then changed th shirt and pants col
  1223.                                | just like a network or Internet frag fest wit
  1224.                                | all the DUMB C3p
  1225. REDPIT.ZIP    [0]  Quake: - redpit Info [-] New - (by GamesNet)
  1226.                                | A DM Level aimed at 4-8 player games,
  1227.                                | challenging, see if you have the guts to get
  1228.                                | quad. There will Seasons en fer.
  1229. RONZO1.ZIP    [0]  Quake: - Ronzo1 is my first level and my firs
  1230.                                | release. There will that i will release soon
  1231.                                | with a cpatch for Qt
  1232. RUMBLE.ZIP    [0]  Quake: - Rumble Info [-/D] New . (by
  1233.                                | GamesNet) Deathmatch level.
  1234. RUNWAYS.ZIP   [0]  Quake: - The Runways Info [./D] New - (by
  1235.                                | GamesNet) This is my first map The Runways.
  1236.                                | This is the first version of this dm level I
  1237.                                | plan on releasing another version in a few
  1238.                                | days, the new version will also include the
  1239.                                | .map so anyone can edit it. This is a cool dm
  1240.                                | level with Runways running across the air,
  1241.                                | its pretty neat, I hope ya like it
  1242. SACRIFCE.ZIP  [0]  Quake: - Remember how id told us you would be
  1243.                                | able to sacrifice the heads of y enemies to
  1244.                                | the gods? Well, now you can with this amazing
  1245.                                | patch, brought to you by Broken... Download
  1246.                                | and enjoy. Includes the progs.dat, and the
  1247.                                | source code..
  1248. SAMBOT.ZIP    [0]  Quake: - SamBot Info [.] New . (by GamesNet)
  1249.                                | f the Modification -
  1250. SATANDEN.ZIP  [0]  Quake: - Satan's Den Info [S] New - (by
  1251.                                | GamesNet) Full Quake map.
  1252. SD.ZIP        [0]  Quake: - SuperDetectors Info [S/C/D] New -
  1253.                                | (by GamesNet) This is a remake of the
  1254.                                | MOTION-DETECTORS by K The Detectors now are
  1255.                                | free, can't be killed, have unlimited ammo. I
  1256.                                | edited KTGOW's code so the detectors have
  1257.                                | better aim, also. There is new feature that
  1258.                                | lets you throw a "dud" detec This is useful
  1259.                                | to make a trap of bombs or fak someone out.
  1260.                                | Instructions : Make a directory called 'SD'
  1261. SERVER1.ZIP   [0]  Quake: - server 1.9.6
  1262. SERVER~1.ZIP  [0]  Server Modules v2.5.6 ###### Overview:
  1263.                                | ServerModules is a set of modularized QuakeC
  1264.                                | modifications. The range of applicability is
  1265.                                | restricted to deathmatch games. The
  1266.                                | modifications require an installation on
  1267.                                | server only. They are based on QuakeC version
  1268.                                | 1.06 and may
  1269. SGC4.ZIP      [0]  Quake: - Notlob's Residence Info [S/D] New -
  1270.                                | (by GamesNet) Full Quake map.
  1271. SHADOW.ZIP    [0]  Quake: - Mysterious Shadows from The QuakeLab
  1272. SHOCKAB.ZIP   [0]  Quake: - Shocka(TM) Ammo Info [.] New . (by
  1273.                                | GamesNet) A new grenade / rocket type. Using
  1274.                                | "impulse 12" (linked to "9" in config.cfg)
  1275.                                | switches the grenades / rockets used by the
  1276.                                | grenade / rocket launcher between n an
  1277.                                | Shocka's(TM). When exploding, the Shocka's
  1278.                                | blast away all enemy (including you) in range
  1279.                                | without doing any damage (great for DM le
  1280.                                | with small platforms and a lot of lava /
  1281.                                | slime!!!). This looks rea with
  1282. SHOOTERS.ZIP  [0]  Standard Shooters - from The QuakeLab
  1283. SHOWHLTH.ZIP  [0]  Quake: - ShowHealth Info [.] New . (by
  1284.                                | GamesNet) See your health and armour without
  1285.                                | the need o the stat bar, nice small numbers,
  1286.                                | the way it should be.
  1287. SHUBFIX.ZIP   [0]  Quake: - This is a small Quake C patch that
  1288.                                | replaces what you are doing when you pop out
  1289.                                | of Shub a the end of the game. ID software
  1290.                                | was really and used a crapy frame just
  1291.                                | because it is fra of the player mdl. I feel
  1292.                                | that this frame is more appropriate.
  1293. SIEGE.ZIP     [0]  Quake: - SEIGE Info [-/D] New - (by GamesNet)
  1294.                                | TeamFortress Quake Map
  1295. SIEGE3.ZIP    [0]  Quake: - Siege Info [-/D] New - (by GamesNet)
  1296.                                | TeamFortress v1.3 Quake Map
  1297. SILO.ZIP      [0]  Quake: - Silo of Death.........
  1298. SKNTOWN.ZIP   [0]  Quake: - (NOT YET TITLED) Info [.] New - (by
  1299.                                | GamesNet) This is a VERY alpha version of my
  1300.                                | level, and I just put it out to get reactions
  1301.                                | to the initial design. No company is going to
  1302.                                | want to take THIS map. :)
  1303. SLIME.ZIP     [0]  Quake: - Example for slime.
  1304. SLIPGATE.ZIP  [0]  The Standard Teleporter - from The QuakeLab
  1305. SNAKEMAN.ZIP  [0]  Quake: - Bubbah's Snakeman Info [.] New ./L
  1306.                                | (by GamesNet)
  1307. SOULSWP1.ZIP  [0]  Quake: - Soul Swapper Info [.] New . (by
  1308.                                | GamesNet)
  1309. SPCERNGR.ZIP  [0]  Quake: - Space Ranger Skin for QUAKE Info [.]
  1310.                                | New ./G (by GamesNet) I include the
  1311.                                | player.mdl and h_player.mdl for ease of use.
  1312. SPIDER.ZIP    [0]  Quake: - Willy the Spider Info [.] New ./L
  1313.                                | (by GamesNet)
  1314. SPIDERMN.ZIP  [0]  Quake: - Spiderman Info [.] New ./L (by
  1315.                                | GamesNet) Spiderman from the famous Marvel
  1316.                                | Comics serie I got the idea while I was
  1317.                                | lokking at the paper and I though would be an
  1318.                                | easy thing for my first try at Quake editing.
  1319. SPRDGUN2.ZIP  [0]  Quake: - Spread Nail Gun Info [.] New . (by
  1320.                                | GamesNet) I thought the basic nailgun was
  1321.                                | kind of wimpy I did a little "Tim Allen"
  1322.                                | upgrade on it. MORE POWER!! Anyw it gives you
  1323.                                | a sp gun that like fires out 5 nails in a "+"
  1324.                                | patt I've also slowed the fire rate a bit,
  1325.                                | and made it use up 2 nai for each shot, so
  1326. SPREDGUN.ZIP  [0]  THE 'CONTRA' SPREAD GUN! v1.0 8/1 by
  1327.                                | TigerShark (aka SuperHero#1)
  1328.                                | (tigershark@shelby.net) = DESCRIPTION In
  1329.                                | Rememberance of that Wonderful
  1330.                                | Nintendo/Arcade Game, 'Contra I've developed
  1331.                                | a QuakeC Add-in for the All-Powerful Spread
  1332.                                | Gun! (S Metal Eagles to shoot down here)
  1333. SQUISH.ZIP    [0]  Quake: - Squish Info [-] New - (by GamesNet)
  1334.                                | Small DM level with a squisher
  1335. STCKYBMB.ZIP  [0]  Quake: - Sticky Pipe Bombs (this is a Weapon
  1336.                                | patch) Info [S] New - (by GamesNet) This is
  1337.                                | my first quake patch, what it does is similar
  1338.                                | to the common pipe bomb but you shoot it and
  1339.                                | it stic to walls and monsters and detonates
  1340.                                | when you activate impu 31. Thanks to the guys
  1341.                                | who designed the morning star (grapp
  1342. STINGER.ZIP   [0]  Quake: - Stinger bomb for QuakeC code
  1343. STINGER2.ZIP  [0]  Quake: - Stinger bomb 2.0
  1344. STORM1.ZIP    [0]  Quake: - storm Info [-/D] New - (by GamesNet)
  1345.                                | TeamFortress v1.3 Quake Map
  1346. SUPLIGHT.ZIP  [0]  Quake: - Super Lightning Gun Info [.] New .
  1347.                                | (by GamesNet) Super Lightning gun
  1348. SWBOT104.ZIP  [0]  Quake: - Swimming Bot (Swimbot) Info [.] New
  1349.                                | . (by GamesNet) Changes since version 1.03:
  1350.                                | Updated for Quak 1.06. Can now have up to
  1351.                                | four single player bots (m have some bugs
  1352.                                | still, one bot is still best). Sti bot
  1353.                                | grenades or lightning. Have only receive
  1354.                                | handful of comments about previous revs, so
  1355.                                | just the
  1356. SWCHPAL.ZIP   [0]  Quake: - Swchpal is a quake utility This will
  1357.                                | allow you to convert one palette to another
  1358.                                | in quake. This is used on your pak files and
  1359.                                | other graphics containing files. Share &
  1360.                                | Enjoy! Andy Bay (IMarvinTPA) released 9/15/96
  1361. SYNAPSE.ZIP   [0]  Quake: - Synapse- The NERVE Gap Info [S] New
  1362.                                | . (by GamesNet) About 6 room's which are
  1363.                                | good. heh very descriptive i am.
  1364. TATTOO1.ZIP   [0]  Quake: - Tattoo's First Quake Level Info
  1365.                                | [S/D] New - (by GamesNet) A small to medium
  1366.                                | deathmatch level only. Has 4 good sized
  1367.                                | rooms, and a hallway. Plenty of room to run
  1368.                                | around in. I put 20 deathmatch starts in it
  1369.                                | just so you didn't come out at the same spot
  1370.                                | all the time. Probably a good level for 6 to
  1371.                                | 8 players. Not sure though. I used the reaper
  1372.                                | bot for testing and had ten in it. I liked
  1373. TCHWPN10.ZIP  [0]  Quake: - techWeapon Info [S] New - (by
  1374.                                | GamesNet) The Good News: Your single- and
  1375.                                | double-barrel shotguns have been replaced
  1376.                                | with high tech si and dual blasters. They use
  1377.                                | Plasma Charges fo ammo. (Remarkably, the
  1378.                                | blasters look like shotguns, the charges look
  1379.                                | like shotgun shells. Go fig. They also have a
  1380.                                | faster firing rate than the shotguns they
  1381.                                | replace, which is a good thing
  1382. TEF_SG.ZIP    [0]  Quake: - Slime Ground Info [S/D] New . (by
  1383.                                | GamesNet) TJ's sequel to his surprisingly
  1384.                                | well-recieved Quake map, "Altar of Pain",
  1385.                                | released in early September (Thanks all!).
  1386.                                | "Slime Ground" can be played both as a single
  1387.                                | player and as a multiplayer deathmatch game.
  1388. TEKWAR.ZIP    [0]  Quake (of course): - Life means death! Info
  1389.                                | [-] New - (by GamesNet) Young man with no
  1390.                                | job! Additional Credits to : Ben Morris and
  1391.                                | IdSoftware.
  1392. TELEW11.ZIP   [0]  Quake: - TeleWeapon Patch 1.1
  1393. TF1_21PR.ZIP  [0]  Quake: - TeamFortress Quake Version 1.21
  1394.                                | Multiple Player classes patch for Quake, with
  1395.                                | advanced team options, new weapons, items,
  1396.                                | rules, Advanced Map Support, etc.
  1397. TF1_21SC.ZIP  [0]  TEAM FORTRESS V1.21 TeamFortress is a new
  1398.                                | QuakeC patch which radically changes team
  1399.                                | games.It provides far more incentive for
  1400.                                | teams to actually work as a team. Each member
  1401.                                | of the team has unique weapons,items, and
  1402.                                | abilities! .* SOURCE CODES!*
  1403. TF1_2SRC.ZIP  [0]  Quake: - TeamFortress Quake Version 1.2
  1404.                                | Multiple Player classes patch for Quake, with
  1405.                                | advanced team options, new weapons, items,
  1406.                                | rules, Advanced Map Support, etc. Source only.
  1407. THEBEACH.ZIP  [0]  Quake: - The Beach Info [S/D] New . (by
  1408.                                | GamesNet) The Beach! w/ a moving boat & waves
  1409.                                | !. has all the weapons,and a secret room. Oh
  1410.                                | yea, don't forget the fish under the pier
  1411.                                | lots of em. Additional Credits to : ID
  1412.                                | Software, for Qu QBSP256b from woofer 3DS2MAP
  1413.                                | by Travis (Lemur)
  1414. THRED06B.ZIP  [0]  Quake: - Thread 06B
  1415. THROWEYE.ZIP  [0]  Quake: - ThrowEyes 1.0
  1416. TITEROPE.ZIP  [0]  Quake: - Tightrope Info [S] New . (by
  1417.                                | GamesNet) Compact single player level with
  1418.                                | good kill potential. Kill stuff, keys, stay
  1419.                                | alive & get out. You know...the usual...
  1420.                                | Additional Credits to : Romero, Carmack & a
  1421.                                | the wonderfully tw Sto (Remco Stoffer)
  1422.                                | sto@pi.net for his Quake Tricks file.
  1423. TMSKIN10.ZIP  [0]  Quake: - The Fair Team Skin Id's player skin
  1424.                                | makes it hard to tell what t a person is on
  1425.                                | fr front, and that adds a needless
  1426.                                | complication team games. The p was well put
  1427.                                | by somebody on Usenet (sorry for paraphrase
  1428.                                | and m attribution, this is from memory of a
  1429.                                | post fr few months ago)
  1430. TOD.ZIP       [0]  Quake registered: - Tower of Death for QUAKE
  1431.                                | Info [S/C/D] New - (by GamesNet) Tower of
  1432.                                | Death is a small but tight single player /
  1433.                                | Deathmatch level for Quake, utilizing Quake's
  1434.                                | ability to use floors above floors above
  1435.                                | floors. Your main objective is to proceed to
  1436.                                | the third floor exit alive and in the
  1437.                                | quickest amount of time, while slaughtering
  1438.                                | all those who stand in your way. Can you
  1439. TOP20S-1.ZIP  [0]  Quake: - Changes since Top20Skins-1.0:
  1440. TORTURE.ZIP   [0]  Quake: - Torture Info [S/D] New . (by
  1441.                                | GamesNet) Quake level designed with single
  1442.                                | player in mi
  1443. TP_526.ZIP    [0]  Quake: - New .exe file for Thred 0.6b.
  1444.                                | Essentially patches 0.5b to 0.6b.
  1445. TRACBEAM.ZIP  [0]  Quake: - The Tractor Beam Info [.] New . (by
  1446.                                | GamesNet)
  1447. TRAPS.ZIP     [0]  Quake: - Booby Trap Info [./D] New - (by
  1448.                                | GamesNet) Lays down what appears to be a box
  1449.                                | of missile When another player tries to pick
  1450.                                | one up... b They get a mouthfull! Will
  1451.                                | hopefully keep th rocket hungry freaks on
  1452.                                | their toes.
  1453. TREES.ZIP     [0]  Quake: - Trees Info [.] New . (by GamesNet) I
  1454.                                | remember writing a letter to Carmack a
  1455.                                | looooooong time ago, prio QTest's release,
  1456.                                | asking if they could please some cool trees,
  1457.                                | combat fire could not penetrate, for realism,
  1458.                                | etc. Oh, so naive. before it became so
  1459.                                | painfully obvious why spr would almost be
  1460. TWISTED.ZIP   [0]  Quake: - Twisted Thoughts Info [-/D] New -
  1461.                                | (by GamesNet) A Quakematch level optimized
  1462.                                | for speed and gibs-a-plenty! Sort of a sci-fi
  1463.                                | theme, arranged in 3 quarter of a ring, and a
  1464.                                | couple of other passages. Check out my web
  1465.                                | page for a bot-match only version: try it
  1466.                                | with 4 bgbots - nonstop action.
  1467. TYGARDEN.ZIP  [0]  Quake: - The Garden of Ty Info [-/D] New -
  1468.                                | (by GamesNet) 3 big rooms in connection. One
  1469.                                | with 4 telepor and a rocketlaunch one empty
  1470.                                | exept from a road on poles in the middle that
  1471.                                | leads to a and one with a house on the wall
  1472.                                | and a lake b and a sniping sp rocks with
  1473.                                | 16-player ripbot. Also small enoug for some
  1474.                                | great 2-pl
  1475. UHOLE.ZIP     [0]  Quake: - impulse 100 will fire off a little
  1476.                                | ball that disappears.
  1477. ULTQMDL.ZIP   [0]  Quake: - Ultimate Quake MDL
  1478. ULTQMIN.ZIP   [0]  Quake: - ULTIMATE QUAKE by Michael Gummelt
  1479.                                | First release, September 29, 1996 For use
  1480.                                | with Quake v1.01 CONTENTS: Introduction
  1481.                                | Miscellaneous Enhancements MultiSkins Weapons
  1482.                                | Magic & Spells
  1483. ULTQSRC.ZIP   [0]  Quake: - Here is the source code for Ultimate
  1484.                                | Quake. I was going to wait until I fixed the
  1485.                                | size problem, but I had so much demand for
  1486.                                | it, I had to let it This reflects some minor
  1487.                                | bug fixes i've made to th first release
  1488.                                | (1.01) of Ultimate Quake. As I've sa it is
  1489.                                | going to be hard to take this apart and us
  1490. ULTQUTIL.ZIP  [0]  Quake: - These are the files you'll need to
  1491.                                | compile your own progs.dat from the source
  1492.                                | code I released. If you have themm already,
  1493.                                | don't get them. They are: qccdos.exe Quake C
  1494.                                | compiler for DOS qccwin32.exe Quake C
  1495.                                | compiler for Windows (32 cwsdpmi.exe needed
  1496.                                | by the compiler Mike
  1497. UNREL.ZIP     [0]  Quake: - Unreliable Weapons Info [.] New .
  1498.                                | (by GamesNet)
  1499. UPGRADE.ZIP   [0]  Quake Upgrade V1.00 including -Quake Naked !!!
  1500. UPPER.ZIP     [0]  Quake: - Upper Limits Info [-] New - (by
  1501.                                | GamesNet) My first attempt at deathmatch
  1502.                                | Should be pretty cool but I have only tried i
  1503.                                | player. It has platforms going high into the
  1504.                                | sky + al weapons and powerup The architecture
  1505.                                | is pretty boring and there i really cool stuf
  1506. VAMP10.ZIP    [0]  Quake: - Vampire Mod Info [.] New ./L (by
  1507.                                | GamesNet)
  1508. VAULT.ZIP     [0]  Quake: - The Vault Info [.] New . (by
  1509.                                | GamesNet) Three round rooms and one lofty
  1510.                                | room with various paths in between. Teleports
  1511.                                | and Lifts included along with some nice
  1512.                                | architecture.
  1513. VBOT11.ZIP    [0]  Quake: - Victim Bot Info [.] New ./L (by
  1514.                                | GamesNet) So. You think you're pretty hot
  1515.                                | stuff. You rock _anyone_ you know in a
  1516.                                | DeathMatch. Well. Try this ba victimBOT. Now
  1517.                                | there are innocent bystanders everywhere! Can
  1518.                                | you avoid them while still attacking your
  1519.                                | target??
  1520. VISTIME.ZIP   [0]  Quake: - LEET VIS Current Version: Time
  1521.                                | Testing Version
  1522. VITAL.ZIP     [0]  Quake: - Vital Signs Info [-/D] New - (by
  1523.                                | GamesNet) Compact 2 player Quakematch level.
  1524.                                | Plenty of every minute, guaranteed.
  1525. VOLCANO.ZIP   [0]  Quake: - Volcano is my 2nd level
  1526. VULCAN.ZIP    [0]  Quake: - Vulcan Info [-] New - (by GamesNet)
  1527.                                | Abandoned village at foot of volcano
  1528. VX-E1M2A.ZIP  [0]  Quake: - E1M2 for Eliminator Bot Info [.] New
  1529.                                | . (by GamesNet) This modification will add
  1530.                                | level E1M2 to Came Newham's Eliminat
  1531. VX-E1M7.ZIP   [0]  Quake: - E1M7 map for Eliminator Bot Info [.]
  1532.                                | New . (by GamesNet)
  1533. VX-E4M3.ZIP   [0]  Quake: - E4M3 map for Eliminator Bot Info [.]
  1534.                                | New . (by GamesNet)
  1535. WATER.ZIP     [0]  Standard Water & Sky - from The QuakeLab
  1536. WATERFLO.ZIP  [0]  Quake: - WaterFlo Info [.] New . (by
  1537.                                | GamesNet) This modification simply uses one
  1538.                                | of id's original textures to cre flowing
  1539.                                | water for Quake, a much needed additi
  1540. WILBUR1.ZIP   [0]  Quake: - Wilbur's Mod Info [.] New ./L (by
  1541.                                | GamesNet)
  1542. WINDOW.ZIP    [0]  Quake: - Window Textured Portal Lighting -
  1543.                                | concept by Paul Mandell
  1544. WIZWELL.ZIP   [0]  Quake: - The Wizard's Well Info [-/D] New -
  1545.                                | (by GamesNet) Much water, some air, a little
  1546.                                | land and a boa Intended for just a few
  1547.                                | players (2-8).
  1548. WOOFLITE.ZIP  [0]  Quake: - "Light with a progress indicator" fo
  1549.                                | Win32 This is just a simple modification to
  1550.                                | the lig program to add a p indicator, as well
  1551.                                | as display the # of entiti that were actually
  1552.                                | It was compiled by Tom Grandgent (Woofer) usi
  1553.                                | Visual C++ 4.0 wit optimizations. If you
  1554.                                | don't have a Pentium, are you doing co
  1555. WOTQKE30.ZIP  [0]  Quake: - Wheel of Time Quake
  1556. XPAK041.ZIP   [0]  Quake: - XPak v0.4.1; XPAK is a Quake PAK
  1557.                                | file modification/extraction/creation tool.
  1558.                                | It List Lists contents of the .PAK file dire
  1559.                                | Extract Extracts specified lumps to the
  1560.                                | directory tree Add Adds/Updates a lump to a
  1561.                                | PAK file Remove Removes a lump from a PAK
  1562.                                | file Rename Rename lump in PAK file New since
  1563.                                | version 0.4.0:
  1564. XSOLDR02.ZIP  [0]  Quake: - Xsoldier v2 by Bill Turner
  1565. XTRAWP19.ZIP  [0]  Quake: - XTRAWEAPONS 1.9
  1566. YETI.ZIP      [0]  Quake: - As requested, another frightening
  1567.                                | creation from my friend Eric. Download and
  1568.                                | overwrite the Shambler.mdl.
  1569. ZAXE1.ZIP     [0]  Quake: - Zaxe
  1570. ZDEATH1.ZIP   [0]  Quake: - zdeath1.bsp level
  1571. ZEN.ZIP       [0]  Quake: - Zen DeathMatch Info [./D] New - (by
  1572.                                | GamesNet) A pretty neat DM level for quake.
  1573.                                | Lots of sniping, running and few [VERY FEW]
  1574.                                | hiding spots. 2 Secrets that are pretty easy
  1575.                                | to find.
  1576. ZEUS10.ZIP    [0]  Quake: - ZeusBot
  1577. ZONES.ZIP     [0]  Quake: - Zones of Death Info [-/D] New . (by
  1578.                                | GamesNet) This is a medium sized DM level
  1579.                                | with one zone the bottom that is fairly open,
  1580.                                | and one on th that offers more close combat.
  1581.                                | The top level (zone) done by Geese was pasted
  1582.                                | on top of mine and connected with teleporters.
  1583.